Patch done - July 17 2019

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Jhereg
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Patch done - July 17 2019

Post by Jhereg » Wed Jul 17, 2019 9:18 am

July 17, 2019
_____________________


*** Items ***

- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs.
- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.
- Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item.
- - The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell.


*** Quests And Events ***

- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- - Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- - Fixed the bug that caused raid achievements to always be rewarded.
- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- - Added a chat message when a wave of mephits spawns.


*** Spells ***

- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.
- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.


*** NPCs ***

- Restored some missing rare spawns in The Bloodfields.
- Fang, a rare in Dranik's Scar, will now drop loot.


*** Collections ***

- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas
- - Reduced the respawn rate.
- - Increased the number of spawns that can be up simultaneously.


*** Progression Servers ***

- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.
- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.


*** Miscellaneous ***

- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.
- Players should no longer be able to attack mercenaries of other players who are in corpse hover mode.


*** UI ***

- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.
- Added coin split messaging to the Loot Messages filter.
- - Split messages for receiving 0 copper will no longer be displayed.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.

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Littlabit
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Re: Patch done - July 17 2019

Post by Littlabit » Wed Jul 17, 2019 12:54 pm

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.

Does that mean no more zoning after a rez?
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tanthia
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Re: Patch done - July 17 2019

Post by tanthia » Wed Jul 17, 2019 12:56 pm

Littlabit wrote:
Wed Jul 17, 2019 12:54 pm
- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.

Does that mean no more zoning after a rez?
Assuming they actually fixed it... yes.

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Re: Patch done - July 17 2019

Post by Ommina » Wed Jul 17, 2019 3:23 pm

Assuming.

Goofydoofy
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Re: Patch done - July 17 2019

Post by Goofydoofy » Wed Jul 17, 2019 7:16 pm

It says the fixed it. So, zone or don't. It should be focused either way. They previously fixed it for instances. It works correctly in all zones now.
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Derdarr
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Re: Patch done - July 17 2019

Post by Derdarr » Wed Jul 17, 2019 7:21 pm

It wasn't fixed in instances , appears to be now though.

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Re: Patch done - July 17 2019

Post by Goofydoofy » Wed Jul 17, 2019 7:34 pm

You can see at the very bottom under Previous Update, it says the same thing as the current update. Pretty sure I read the previous was for resetting zones and today's was for static zones. They had to reset the zones for the patch to work.

Or not.

Think I read up in the update notes forum prior to today's date.
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Re: Patch done - July 17 2019

Post by Derdarr » Wed Jul 17, 2019 8:09 pm

They never patched live with the update because the update didnt fix anything . We test copied and tested it after first test patch snd it clearly was broken. Also live was broken until todays patch.

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