New Player UI Piece

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Tarvas
Whee!
Posts: 2443
Joined: Sat Sep 05, 2009 9:48 am
Location: Dead in a ditch

New Player UI Piece

Post by Tarvas » Wed Jul 03, 2019 1:37 pm

Anyone got a compact one that displays H/M/E, AA, and XP percentages? These extra decimal points are annoying me and its time I got one that was slightly bigger anyways to display the damn total numbers for H/M/E.
Junk.png
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Alan
I'm a Tank!

Tarvas
Whee!
Posts: 2443
Joined: Sat Sep 05, 2009 9:48 am
Location: Dead in a ditch

Re: New Player UI Piece

Post by Tarvas » Wed Jul 03, 2019 1:41 pm

Of if you know anything about them maybe you can figure out how to fix the file to make it better :D
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<TextureInfo item="AttackIndicator.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_AttackIndicatorTop">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>112</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorBottom">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>29</Y>
</Location>
<Size>
<CX>112</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorLeft">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>2</Y>
</Location>
<Size>
<CX>3</CX>
<CY>27</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorRight">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>111</X>
<Y>3</Y>
</Location>
<Size>
<CX>1</CX>
<CY>26</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorFill">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>4</X>
<Y>4</Y>
</Location>
<Size>
<CX>104</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_AttackIndicatorAnimTop">
<ScreenID>A_AttackIndicatorAnimTop</ScreenID>
<Animation>A_AttackIndicatorTop</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>70</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimBottom">
<ScreenID>A_AttackIndicatorAnimBottom</ScreenID>
<Animation>A_AttackIndicatorBottom</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>98</TopAnchorOffset>
<BottomAnchorOffset>104</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimLeft">
<ScreenID>A_AttackIndicatorAnimLeft</ScreenID>
<Animation>A_AttackIndicatorLeft</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>104</BottomAnchorOffset>
<LeftAnchorOffset>-5</LeftAnchorOffset>
<RightAnchorOffset>-3</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimRight">
<ScreenID>A_AttackIndicatorAnimRight</ScreenID>
<Animation>A_AttackIndicatorRight</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>104</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimFill">
<ScreenID>A_AttackIndicatorAnimFill</ScreenID>
<Animation>A_AttackIndicatorFill</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>-5</LeftAnchorOffset>
<TopAnchorOffset>68</TopAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<BottomAnchorOffset>104</BottomAnchorOffset>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>

<Ui2DAnimation item="A_PWCSInCombat">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>114</CX>
<CY>32</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Gauge item="Player_HP">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>0</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>-26</Y>
</Location>
<Size>
<CX>110</CX>
<CY>38</CY>
</Size>
<TextOffsetX>-55</TextOffsetX>
<GaugeOffsetY>30</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<Font>3</Font>
<GaugeOffsetX>2</GaugeOffsetX>
</Gauge>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<TextOffsetY>0</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<LinesFill>A_GaugeLinesFill</LinesFill>
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>26</Y>
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>40</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Label item="My_HP">
<ScreenID>HPLabel</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>12</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
<Alpha>255</Alpha>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>flase</AlignRight>
<Font>3</Font>
</Label>

<Label item="Player_HPPercLabel">
<ScreenID>HPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<Font>1</Font>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>32</TopAnchorOffset>
<BottomAnchorOffset>42</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_ManaLabel">
<ScreenID>ManaLabel</ScreenID>
<EQType>20</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>33</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
<Alpha>255</Alpha>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>3</Font>
</Label>
<Label item="Player_ManaPercLabel">
<ScreenID>ManPercLabel</ScreenID>
<Font>1</Font>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>42</TopAnchorOffset>
<BottomAnchorOffset>52</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<Location>
<X>2</X>
<Y>47</Y>
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
</Gauge>

<Label item="Player_FatigueLabel">
<ScreenID>FatigueLabel</ScreenID>
<EQType>21</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>54</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
<Alpha>255</Alpha>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>3</Font>
</Label>
<Label item="Player_FatiguePercLabel">
<ScreenID>FatiguePercLabel</ScreenID>
<Font>1</Font>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>52</TopAnchorOffset>
<BottomAnchorOffset>62</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="My_ExpLabel">
<ScreenID>ExpLabel</ScreenID>
<EQType>26</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>68</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>99</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="My_ExpPercLabel">
<ScreenID>ExpPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>68</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>XP</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="AA_ExpLabel">
<ScreenID>ExpLabel</ScreenID>
<EQType>27</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>78</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>99</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="AA_ExpPercLabel">
<ScreenID>ExpPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>78</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>AA</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>

<Label item="My_CurrentMANA">
<ScreenID>MANANumberLabel</ScreenID>
<EQType>124</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>33</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>000000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Font>2</Font>
</Label>
<Label item="My_MANADivider">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>78</X>
<Y>33</Y>
</Location>
<Size>
<CX>8</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
<ScreenID>My_MANADivider</ScreenID>
</Label>
<Label item="My_MaxMANA">
<EQType>125</EQType>
<!--<Font>2</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>33</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>000000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
<Font>2</Font>
<ScreenID>My_MaxMANA</ScreenID>
</Label>

<Label item="My_HPDivider">
<ScreenID>My_HPDivider</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text>/</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<Size>
<CX>8</CX>
<CY>14</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>78</X>
<Y>12</Y>
</Location>
<NoWrap>True</NoWrap>
</Label>
<Label item="My_CurrentHP">
<ScreenID>HPNumberLabel</ScreenID>
<EQType>17</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text>000000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Location>
<X>40</X>
<Y>12</Y>
</Location>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="My_MaxHP">
<ScreenID>My_MaxHP</ScreenID>
<EQType>18</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text>000000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Location>
<X>82</X>
<Y>12</Y>
</Location>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>

<Label item="My_CurrentENDR">
<ScreenID>ENDRNumberLabel</ScreenID>
<EQType>126</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>54</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>000000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Font>2</Font>
</Label>
<Label item="My_ENDRDivider">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>78</X>
<Y>54</Y>
</Location>
<Size>
<CX>8</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
<ScreenID>My_MANADivider</ScreenID>
</Label>
<Label item="My_MaxENDR">
<ScreenID>My_MaxENDR</ScreenID>
<EQType>127</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>54</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>000000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
<Font>2</Font>
<ScreenID>My_MaxMANA</ScreenID>
</Label>

<Label item="PW_TributeTimer">
<ScreenID>TributeTime</ScreenID>
<EQType>116</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>68</Y>
</Location>
<Size>
<CX>37</CX>
<CY>12</CY>
</Size>
<Text>12345</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>78</X>
<Y>69</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>23</CX>
<CY>23</CY>
</DecalSize>
</Button>
<Gauge item="Player_CombatTimer">
<ScreenID>Player_CombatTimer</ScreenID>
<RelativePosition>false</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>169</R>
<G>169</G>
<B>169</B>
</FillTint>
<EQType>29</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>62</TopAnchorOffset>
<BottomAnchorOffset>72</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_CombatTimerLabel">
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>78</Y>
</Location>
<Size>
<CX>37</CX>
<CY>12</CY>
</Size>
<Text>1000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>


<Button item="PW_VoiceVolume">
<ScreenID>PW_VoiceVolume</ScreenID>
<EQType>voicechat/SpeakingIndicator</EQType>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_CheckBoxNormal</Normal>
</ButtonDrawTemplate>
<Location>
<X>105</X>
<Y>71</Y>
</Location>
<Size>
<CX>10</CX>
<CY>10</CY>
</Size>

</Button>

<Button item="GW_GroupRoleTank">
<ScreenID>GroupRoleTank</ScreenID>
<RelativePosition>false</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Tank</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>0</CX>
<CY>0</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>87</LeftAnchorOffset>
<RightAnchorOffset>72</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Button item="GW_GroupRoleAssist">
<ScreenID>GroupRoleAssist</ScreenID>
<RelativePosition>false</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Assist</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>0</CX>
<CY>0</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>72</LeftAnchorOffset>
<RightAnchorOffset>57</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Button item="GW_GroupRolePuller">
<ScreenID>GroupRolePuller</ScreenID>
<RelativePosition>false</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Puller</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>0</CX>
<CY>0</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>57</LeftAnchorOffset>
<RightAnchorOffset>42</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>



<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Size>
<CX>124</CX>
<CY>101</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_HP</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>My_ExpLabel</Pieces>
<Pieces>My_ExpPercLabel</Pieces>
<Pieces>AA_ExpLabel</Pieces>
<Pieces>AA_ExpPercLabel</Pieces>
<Pieces>My_HP</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>Player_ManaLabel</Pieces>
<Pieces>Player_ManaPercLabel</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Player_FatigueLabel</Pieces>
<Pieces>Player_FatiguePercLabel</Pieces>
<Pieces>My_CurrentMANA</Pieces>
<Pieces>My_MANADivider</Pieces>
<Pieces>My_MaxMANA</Pieces>
<Pieces>My_CurrentHP</Pieces>
<Pieces>My_HPDivider</Pieces>
<Pieces>My_MaxHP</Pieces>
<Pieces>My_CurrentENDR</Pieces>
<Pieces>My_ENDRDivider</Pieces>
<Pieces>My_MaxENDR</Pieces>
<Pieces>PW_TributeTimer</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
<Pieces>PW_VoiceVolume</Pieces>
<Pieces>GW_GroupRoleTank</Pieces>
<Pieces>GW_GroupRoleAssist</Pieces>
<Pieces>GW_GroupRolePuller</Pieces>
<Pieces>A_AttackIndicatorAnimTop</Pieces>
<Pieces>A_AttackIndicatorAnimBottom</Pieces>
<Pieces>A_AttackIndicatorAnimLeft</Pieces>
<Pieces>A_AttackIndicatorAnimRight</Pieces>
<Pieces>A_AttackIndicatorAnimFill</Pieces>
<Font>3</Font>

</Screen>
</XML>
Alan
I'm a Tank!

Ommina
Whee!
Posts: 4016
Joined: Tue Oct 04, 2005 1:26 pm
Location: ömniöüs

Re: New Player UI Piece

Post by Ommina » Wed Jul 03, 2019 3:08 pm

I'm bothered by this as well. If I can find a convenient solution, I'll let you know!

User avatar
Tandt
Fallen Jedi
Posts: 1154
Joined: Tue Feb 27, 2007 7:38 pm
Location: Usually staring at corpse, waiting on a res

Re: New Player UI Piece

Post by Tandt » Wed Jul 03, 2019 3:45 pm

Good info here on it.

https://www.eqinterface.com/forums/show ... hp?t=22166

go into your player window and find the percentage for each element....look for the 100 text....then go down to the size for each CX element and add 20 to whatever number is there.
<Label item="Player_ManaLabel">
<ScreenID>ManaLabel</ScreenID>
<EQType>20</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>100</Text> <--- Find this
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>true</AlignRight>
<Location>
<X>197</X>
<Y>40</Y>
</Location>
<Size>
<CX>20</CX> <---add 20 to this number
<CY>15</CY>
</Size>
<Style_Tooltip>false</Style_Tooltip>
</Label>
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Tandt Dmight
110 Warrior
:rr:
Its not big hair, Its my Helmet!

Boss mobs dont kill people, Clerics kill people!!

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