Aug 15 Patch Notes

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Tandt
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Aug 15 Patch Notes

Post by Tandt » Wed Aug 15, 2018 8:32 am

August 15, 2018
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*** Highlights ***

- Made many changes to the way that glyphs are acquired and activated. See the AA section below for details.


*** Items ***

- Looting more than one item in a stack will now display the quantity looted in chat.
- Lore groups are now enforced in the item recovery tab when obtaining new items. Receiving an item while another in the same lore group exists in the recover tab will result in the previously destroyed item being removed from this tab and becoming unrecoverable.
- Fixed a number of typos and inconsistencies in item names.
- Fixed an issue that prevented Kapok Leaves from dropping on specific servers.
- Fixed the texture for a rock graphic that was incorrectly displaying as music notes. How's that for rock music?
- Incarnadine Legplates now accept plate and chain Hero's Forge ornaments instead of cloth and leather types.


*** Quests And Events ***

- Corrected an issue where certain instances were missing a zone name.
- Ring of Scale Raids - Changed the visual of the hero's chest to help differentiate it from the chest that contains standard raid rewards. Changed name to a hero's satchel.
- Drusella's Vault and The Sathir Line - Fixed mechanics that were intended to make the raids become more difficult after too much time had elapsed.
- Drusella's Vault - Fixed a bug that could cause the event to start when there were no players in the zone.
- The Sathir Line - Adjusted Drusella's pathing when chasing a target to be more predictable.
- Hatchery Wing: Hatching a Plan - This zone now offers reduced experience and the inhabitants will no longer drop global loot.
- Summoner Ring event in Kod'Taz (raid) - Made the following changes to the event:
- - The Stoneservant golems should reliably spawn in the circle without falling under the world.
- - The Stoneservant golems that don't drop Grand Summoner's Glyph items no longer leave a corpse or drop loot.
- - The Stoneservant golems are now body type Construct instead of Humanoid.
- Veeshan's Peak Access - Reduced the respawn time and added a respawn variance to the Swamp of No Hope and Kaesora Veeshan's Peak medallion pieces.
- Innoruuk's Curse - Made the following changes to Marl Kastane:
- - When given the Note to Marl, Marl will no longer despawn and respawn as a new version of himself with fewer dialogues and an inability to receive the Note to Marl again.
- - When given the Blood of Kyrenna, Marl will no longer despawn.
- - Reduced the respawn time and added a respawn variance to Marl.
- - Reduced the initial spawn delay of Marl.


*** Spells, Skills, and Combat Abilities ***

- Mercenaries will now correctly report how much they've healed you.
- Fixed a bug with /outputfile missingspells that prevented spells with no base mana cost from being displayed.
- Bash attacks that do not deal damage and do not stun the target will no longer have an 80% chance to interrupt the target's spell casting.
- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Divine Alliance now have a 1.5 second delay between area-effect healing activations.
- Beastlord - Shared Brutal Ferocity and Shared Merciless Ferocity can now be used in conjunction with Mass Group Buff.
- Berserker - Removed the push from the additional attacks that occur when activating the Frenzy skill. The push generated from the initial attack is unchanged.
- Paladin - Adjusted the hate mod on Valiant Healing to better suit its intended purpose.
- Warrior - Adjusted the hate override on Determined Reprisal Recourse to more accurately reflect its intent compared to Wade In to Battle.
- Made the following changes to root spells:
- - Reduced the likelihood that direct-damage spells will break root on a target.
- - The chance for direct-damage spells to break root is now further reduced if you are a higher level than your target.
- - Archery and throwing attacks now have a small chance to break root.
- - Hitting yourself with a direct-damage spell will no longer roll a chance to break root/snare.


*** AA ***

- All - Banestrike can now be triggered by damage-over-time and target's-target spells. It will no longer play an animation, particles, or sound effects when activating.
- All - Made the following changes to Glyph abilities:
- - All Glyph abilities now persist through death.
- - All Glyph abilities now have 4 ranks which are available for levels 65-69, 70-84, 85-99, and 100+.
- - Increased the cost of Glyphs to better reflect the intended time investment for each level range.
- - Once you exceed the level range to activate a Glyph ability, purchasing it will cause that rank to disappear and reveal the next available rank of the ability for purchase.
- - There is no longer a differentiation between a Glyph ability granted by consuming a loyalty item and the same ability purchased normally.
- - Consolidated the various Glyph abilities into the following 4 lines:
- - - Glyph of Dragon Scales - Increases your base health, mana, endurance, mitigation, avoidance, and protects against spell and melee damage for 5 minutes.
- - - Glyph of Arcane Secrets - Reduces the mana cost of all spells for 10 minutes.
- - - Glyph of Destruction - Increases the chance your spells with apply critically, increases the damage of your critical spells, increases the chance you and your pet will deal critical melee damage, and increases the damage of your and your pet's critical melee attacks for 2 minutes.
- - - Glyph of Angry Thoughts - Increases the hatred generated by your spells and combat abilities for 10 minutes.
- - Adjusted the stacking of Glyph of Dragon Scales to prevent conflicts with other buffs.
- - Adjusted the stacking of Glyph of Destruction and Intensity of the Resolute to prevent conflicts with other buffs.
- - - Intensity of the Resolute and Glyph of Destruction should only conflict with one another and not any other ability.
- Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster). This includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp.
- - Rare creatures and raid bosses are now globally immune to gravitate and fling effects.
- Multiple - Hold the Line has been changed into a passive ability called Improved Recovery that increases incoming healing by 2% per rank and is now available to rogues in addition to berserkers, monks, and warriors. One additional rank has been added to the ability line.
- Bard - Modulation Effects (instant spells that exchange health for mana) now function for bards.
- Bard - Increased the base reuse time of Dissonant Chord to 9 minutes, added 4 additional ranks that reduce the reuse time and increased the max NPC level of the ability. Increased the duration of the ability from 6 to 12 seconds.
- Bard - Adjusted Fierce Eye to reduce stacking conflicts with other buffs.
- Beastlord - Added two additional ranks to Frenzied Swipes.
- Cleric - Adjusted ranks 30-36 of Turn Undead to resolve some issues that were introduced when Smite the Wicked was previously consolidated into this line.
- Cleric - Adjusted the hate override value of Tunare's Grace.
- Druid - Increased the duration of Spirit of the Bear and fixed several stacking conflicts with other buffs.
- Druid - Increased the duration and mana cost of Protection of Direwood and fixed several stacking conflicts with other buffs.
- Druid - Increased the initial number of hits Wrath of the Wild lasts from 1 to 5, then up to 10 at the highest rank.
- Druid - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.
- Druid - Changed Blessing of Ro to cast the highest known spell in the Grasp of Ro line that you have scribed depending on rank.
- Druid - Changed Vortex of Ro to cast the highest known spell in the Pillar of Ro line that you have scribed depending on rank.
- Druid - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.
- Druid - Adjusted the hate override value of Blessing of Tunare.
- Enchanter - Adjusted Illusions of Grandeur to reduce stacking conflicts with other buffs.
- Magician - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. An additional rank has been added for level 106.
- Monk - The ability line Vehement Rage is now available to monks.
- Monk - Fixed a bug where rank 1 of Ton Po's Stance had a reuse time of 10 minutes instead of the intended 15 minutes.
- Monk - Removed the push from the additional attacks that occur when the AA ability Technique of Master Wu is applied to skill attacks. The push generated from the initial attack is unchanged.
- Paladin - Added endurance restoration to all three ranks of Marr's Gift.
- Paladin - Activating Lay on Hands on an unfriendly target will now direct the heal to that target's target. Ranks 31+ of Lay on Hands now have a 100% chance to heal critically.
- Paladin - Gift of Life has been changed to an area-effect heal and is now on timer 38 so it can be activated independently of Lay on Hands. Adjusted the healing values. Ranks 4+ now have a 100% chance to heal critically.
- Paladin - Added the ability line Hastened Undivided Affirmation.
- Ranger - Adjusted the Flaming Arrows, Frost Arrows, and Poison Arrows ability lines to have a permanent duration. These abilities now consume mana when successfully triggering rather than constantly draining mana while the buff is active. The triggered effects from these buffs will no longer break root.
- Ranger - Consolidated Scout's Mastery of Fire and Scout's Mastery of Ice into a single passive ability line, Wrath of the Forest Stalker, which increases the damage done by fire, ice, and magic spells and abilities.
- Ranger - Added 4 additional ranks to Scout's Mastery of the Elements starting at level 80.
- Ranger - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.
- Ranger - Fixed a bug where the trigger chance for ranks 1-4 of Headshot were not consistent with ranks 5-31.
- Shadowknight - Ranks 28+ of Harm Touch and ranks 37+ of Leech Touch now have a 100% chance to deal critical damage.
- Shadowknight - Capped the potential mana and endurance return of Thought Leech.
- Shadowknight - Mindless Hatred has been changed to rank 1 of a new ability line named Hastened Undivided Acrimony.
- Shaman - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. The Pathosis component has been changed to trigger the highest known spell in the Putrid Decay spell line that you have scribed depending on rank. Additional ranks have been added for levels 106 and 107.
- Shaman - Consolidated Spirit Walk and Group Spirit Walk into a single line named Lupine Spirit, which will now cast Spirit of Wolf, Spirit of Bih`Li, or Spirit of Tala'Tak on your target's group based on rank.
- Shaman - Turgur's Swarm now triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment.
- Shaman - Consolidated Crippling Apparition, Crippling Spirit, and Tigir's Insect Swarm into a single line, Turgur's Virulent Swarm. This ability triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment on multiple creatures around your target.
- Shaman - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.
- Shaman - Activating Pact of the Wolf now triggers an aura that buffs your group with Group Pact of the Wolf. Increased the health and mana offered by the self and group buffs and added a maximum endurance component.
- Shaman - Group Pact of the Wolf has been replaced with a new ability line, Soothsayer's Intervention, which will trigger the highest rank spell you have scribed from the Ancestral Intervention line.
- Warrior - Removed the hatelist override component of Warlord's Grasp.
- Warrior - Renamed Hastened Unbroken Attention to Hastened Undivided Attention and added 2 additional ranks to the ability.
- Wizard - The buffs triggered from ranks 21-24 of Call of Xuzl (Gift of Arcana, Gift of Fire, and Gift of Ice) will now persist until they focus their intended element or wear off, rather than dissipating after a single cast. Slightly increased the likelihood that Gift of Ice or Gift of Arcana will be triggered.


*** NPCs ***

- Drachnids across Norrath, celebrate by shaking your spinnerets! In classic zones, drachnids have reverted to their classic appearance.
- Rare creatures and raid bosses are now globally immune to gravitate and fling effects.


*** Progression Servers ***

- The research recipe to create Remove Greater Curse now requires The Serpent's Spine.
- The Artisan Essence for the level 7 tradeskill trophies will now combine when Prophecy of Ro is open.
- Quartermaster Grik will be available pre Gates of Discord. He will not be a tribute master until Gates of Discord.
- Froglok Monk NPCs in the Rathe Mountains and Wood Elf Beastlord NPCs in Greater Faydark will no longer appear until Call of the Forsaken has been activated on that server.


*** Miscellaneous ***

- Fixed an issue where NPCs would not consistently attribute proper hate for casters of beneficial spells (such as Valiant Defense) that have hate override values.
- Fixed a client crash issue that could occur when trying to enter the game from character select to a zone that isn't currently running.
- Corrected some Out of Combat timer inaccuracies.
- Changing your volume while in range of a sound will no longer cause the volume to jump unexpectedly.
- Fixed a bug causing some clients to fail to load social animations by default.
- Traps will now scale correctly in Heroic Adventures.
- Made pathing improvements within some of the buildings in the Ring of Scale Overthere zone.
- Updated the pathing in Crescent Reach to coincide with some minor geometry changes to the zone.
- Fixed an error when deleting trial heroic characters.


*** UI ***

- Removed the message 'You haven't recovered yet...' when attempting to cast a spell before recast timers have completed.
- Added new chat filters for heals, damage over time spells, direct damage spells, and songs.
- Archery damage is now reported as shots instead of hits, and double bow shots are indicated at the end of the same line.
- Clarified the message you receive when deleting trial heroic characters.
- Raid invites will now work for characters who are zoning.
- The 'ESC to Close' option on the in-game Marketplace window now functions correctly.

- Changed -
EQUI_MarketplaceWnd.xml
EQUI_PurchaseWnd.xml


- The EverQuest Team
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Tandt Dmight
110 Warrior
:rr:
Its not big hair, Its my Helmet!

Boss mobs dont kill people, Clerics kill people!!

User avatar
Tandt
Fallen Jedi
Posts: 929
Joined: Tue Feb 27, 2007 7:38 pm
Location: Usually staring at corpse, waiting on a res

Re: Aug 15 Patch Notes

Post by Tandt » Wed Aug 15, 2018 8:37 am

- Warrior - Removed the hatelist override component of Warlord's Grasp.

Well that sucks for all you high dps'ers.. Get your exp buffer.. Your gana die allot more.

- Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster). This includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp.
- - Rare creatures and raid bosses are now globally immune to gravitate and fling effects

That sucks also!
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Tandt Dmight
110 Warrior
:rr:
Its not big hair, Its my Helmet!

Boss mobs dont kill people, Clerics kill people!!

warador
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Location: central ohio

Re: Aug 15 Patch Notes

Post by warador » Thu Aug 16, 2018 4:09 pm

the shaman aa changes were mostly for the better
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warador
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Re: Aug 15 Patch Notes

Post by warador » Thu Aug 16, 2018 4:13 pm

Archery and throwing attacks now have a small chance to break root.

cant take rangers root rotting with me anymore
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Elfinia
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Re: Aug 15 Patch Notes

Post by Elfinia » Thu Aug 16, 2018 6:14 pm

Headshot should take care of that problem, granted the mob is HSable. I also use punts when I'm killing yetis in LC.


Elfinia/Millenry

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