The Most Awesomest Test Update Ever

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Tarvas
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The Most Awesomest Test Update Ever

Postby Tarvas » Wed Apr 16, 2014 3:35 pm

Test Update 04/16/14

crieger, post: 3077953, member: 402950 wrote:April 16, 2014

_____________________

*** Heroic Characters ***

- Characters who were above level 85 when they upgraded to Heroic Characters should return to the Plane of Knowledge to update any skills that might not have been increased at the time they upgraded.

*** Items ***

- Added heroic stats to all weapons from Tier 2, Tier 3, and Tier 4 Rain of Fear.

- Plane of War equipment now has tribute value.

- The Hobby Horse will once again be stationary.

- Particle effects from nimbus items will now correctly be removed when zoning.

- Items that have Circle of Power I or II effects will now correctly modify spell critical chance.

- Charms now use the Modified/Unmodified toggle. Unmodified charms display their values at 100 percent, which is usually (but not always) their maximum value.

- When viewing items, unequipped items will now default to Unmodified and equipped items will default to Modified.

*** Tradeskills ***

- A Make All toggle has been added to the tradeskill window. When toggled, clicking Combine will craft the current recipe until components or inventory space runs out.

*** Quests & Events ***

- Achievements have been added for the Plane of War.

- The Mechanical Fortune Teller in the Plane of Knowledge now knows of a fifteenth celebration that is coming soon.

- The chance to successfully mine iron ore within the Mines of Narikor in the Plane of War has increased, especially when your mining activities anger nearby miners.

- The chance to successfully harvest wood within the Field of Blood in the Plane of War has increased, especially when your woodcutting activities anger the Yendan.

- Slaver captains in the Mines of Narikor in the Plane of War are now more likely to drop their rings.

- Shamanic crystals in the Plane of War now respawn at a slower rate before all of them are destroyed.

- Hate Rising - Raid - Reduced the total number of Liches and Shades from 18 to 12 each.

- Hate Rising - Raid - Reduced the total number of Banshees from 8 to 6.

- The Doomscale Horde - Reduced Deathmaster Sarenth's total hit points.

- The Doomscale Horde - Renamed "The Doomscale Horde: Challenge of Toughness (Raid)" achievement to "Deathless Deathmaster" and adjusted its success requirements.

- The Doomscale Horde - Commander Galenth will now correctly respond to requests for him to 'engage' the enemy or 'hold' his ground.

- The Defense of Lendiniara - Adjusted the success requirements for the "Outlast, Outfight!" achievement.

- The Defense of Lendiniara - Renamed the "King of the Hill" achievement to "In Defense of M'lady" and adjusted its success requirements.

- The Legacy of Bayle - Slightly reduced Captain Kanteer's melee damage.

- The Legacy of Bayle - Reduced the frequency that Captain Kanteer and Sergeant Larenzo use the spell Protection of Bayle.

- Houses of Thex - Renamed the "And Both Shall Fall" achievement to "Voraciousness" and adjusted its success requirements.

- Xulous Prime - Adjusted the success requirements for the "Disease Ease" achievement.

- Xulous Prime - Adjusted the success requirements for the "Bad Breath" achievement.

- Xulous Prime - Relaxed the tethering restrictions on the clouds of disease.

- Xulous Prime - Adjusted the time between the warning emote and the spawning of a cloud of disease

- Saving Jacyll - Bixie battlemasters, enthrallers and compellers will no longer use lure on their target.

- Saving Jacyll - Reduced the duration of weakness from 3 to 2 minutes.

- Saving Jacyll - Reduced the total hit points of enemies encountered in the raid.


- Saving Jacyll - Renamed the "Don't Skip a Beat" achievement to "Spelling Bee" and adjusted its success requirements.

- Saving Jacyll - Renamed the "Defying the Drum" achievement to "Honey Don't" and adjusted its success requirements.

- Saving Jacyll - Adjusted the success requirements for the "Drum Solo" achievement.

- Rare NPCs in Heroic Adventures will now drop items commensurate with their level when scaled down.

- Completing the Vanquisher achievements in Call of the Forsaken will now unlock items that can be purchased from Requisitioner Sheon in Ethernere Tainted West Karana.

- Jacyll's Jailbreak - Added some extra Honey Tipped Arrows to this Heroic Adventure.

- All characters can now participate in the Heroic Character quest granting access to Journeyman Tier 5 mercenaries. Speak to Investigator Drolmer in Feerrott, the Dream to receive this quest, "No Heroism Without Fear." Note that account access restrictions still apply and you will need to have an All Access account to use the highest tier mercenaries.

- The Dark Disciple Master is a bit more sturdy now. It will no longer be possible to accidentally kill him while working on the Cleric Epic: Harmony of the Soul.

- The Elemental Essence of Fire in the Plane of Tactics will no longer leave Tagrin's forge before becoming combatable for the Magician Epic 1.5 quest.

*** Spells ***

- The Plaguebringer illusion now correctly displays to other players after zoning or when other players zone to the illusioned player.

- Wizard - Corrected the description for teleportation spells to Ethernere-Tainted West Karana.

*** NPC ***

- Fixed Commander Gannar Dolm's spell Dangerous Benefits so that it only triggers from casting cure spells as originally intended.

- Moved Commander Gannar Dolm's spells Dangerous Benefits and Sanctimonious Silence to the bard buff window.

- Commander Gannar Dolm's spell Sanctimonious Silence will now be properly removed when you step out of his aura.

- Gyrup, the Caller's charging boars are now more fragile and will die when they have run into their targets.

- Dark elves wearing fancy armor in Neriak - Fourth Gate will no longer strip down to their newbie clothing when they are defeated.

- Several NPCs that wear decorative colored armor will no longer drop that armor when they are defeated.

- Several NPCs that visibly wield epic weapons will no longer drop 'broken' versions of these epic weapons when they are defeated.

- Rare NPCs in Heroic Adventures will now drop items commensurate with their level when scaled down.

- A geyser elemental in Sunderock Springs that had been hiding underground has been returned to the surface.

- When a fish returns an item they are not interested in, they will no longer politely decline it in perfect common.

*** Miscellaneous ***

- Added the ability to throttle log writes instead of opening the file and writing every line each time. The command is /loginterval [seconds]. When set it to 0 it will not throttle at all. By default this is set to 5 seconds.

- Auto-AFK functionality has been added and can be configured in General Options. Options include Auto Turn On AFK, Auto Turn Off AFK, Auto Merc Passive and Hide AFK Players.


- Warriors can now use the /shield command while under defensive-type effects.

- Corrected a texture error in the Anniversary banners in the Plane of Knowledge.

*** UI ***

- The Mercenary window "Dismiss" button has had its color changed to red to match the rage the mercenary will experience by finding it no longer has a job.

- A "Your Flurry" filter has been added to Melee Filters.

- Faction messages now display a value for the amount of faction lost or gained.

- Changed -

EQUI_MarketplaceWnd.xml

EQUI_TradeskillWnd.xml

EQUI_OptionsWindow.xml

- The EverQuest Team
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Re: The Most Awesomest Test Update Ever

Postby Emarinn » Wed Apr 16, 2014 3:52 pm

Holy crap, there's some awesome stuff in there.
<Someday, I'll update my magelo...but just not today!>
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Re: The Most Awesomest Test Update Ever

Postby Caladain » Wed Apr 16, 2014 6:58 pm

Lots of good stuff. Can't wait to try bixie raid again!
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Re: The Most Awesomest Test Update Ever

Postby Goofydoofy » Thu Apr 17, 2014 3:58 am

Dear God, MAKE ALL tradeskill button? Back in my day...
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Re: The Most Awesomest Test Update Ever

Postby Meso » Thu Apr 17, 2014 8:06 am

imagine that on amalgamators

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Re: The Most Awesomest Test Update Ever

Postby Goofydoofy » Fri Apr 18, 2014 5:13 am

Yea, I've wasted 5 years of my life making those fucking things and now 50 can be made with the click of a button.
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Re: The Most Awesomest Test Update Ever

Postby Tarvas » Fri Apr 18, 2014 7:39 am

Goofydoofy wrote:Yea, I've wasted 5 years of my life making those fucking things and now 50 can be made with the click of a button.


It was actually this consideration that really pushed them to do it. They wanted Goofy to realize how much of his life he wasted on TS :D
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Re: The Most Awesomest Test Update Ever

Postby Sharrien » Fri Apr 18, 2014 10:07 am

Pffft! I was tradeskilling back when you had to click and drag everything into a container and if you combined the wrong components it all simply disappeared as thoroughly as my misspent youth, plus not one blasted thing from any tradeskill was actually worth more than the average loot from skellies in a noobie yard. Now THAT was a waste of time!
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Re: The Most Awesomest Test Update Ever

Postby Glauri » Fri Apr 18, 2014 12:12 pm

Yeah it was Sharrien, 'cause I did it back then. Might possibly be a contributing factor to why I hate TSing even now, ya think?