here is the list of the new aas

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aldimar
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here is the list of the new aas

Postby aldimar » Tue Sep 14, 2004 1:53 pm

All Classes

Ability: Eternal Breath
Description: This ability grants you the permanent ability to breath underwater and in airless environments.

Ability: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.

Ability: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.

Ability: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.

Ability: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.

Ability: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.

Ability: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.

Ability: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.

Ability: Origin
Description: Upon using this ability, you will be transported back to a friendly city.

Ability: Chaotic Potential
Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.

Ability: Discordant Defiance
Description: This ability raises the maximum that your resistances can increased to with items and spells by 5 points per rank.

Ability: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.

Ability: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 100 hit points per rank. You will still fall unconscious when you reach zero hit points.


Casters/Hybrids

Ability: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.

Ability: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 5 points per rank.


Pure Melee/Hybrids

Ability: Healthy Aura
Description: This ability raises the maximum that your regeneration can be increased with items and spells by 5 points per rank.

Ability: Veteran's Wrath
Description: This ability increases the damage you cause when you land a critical hit on a melee attack.

Ability: Deathblow
Description: This ability further increases the maximum level of NPCs affected by your Finishing Blow ability. The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65.

Ability: Reflexive Mastery
Description: This ability further increases your chance of completely avoiding incoming melee damage.

Ability: Defensive Instincts
Description: This ability further increases your mitigation of incoming melee damage.






Enchanter

Ability: Slight of Hand
Description: By using slight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.

Ability: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.

Ability: Improved Suspended Minion
Description: This ability upgrades your current Suspended Minion ability, allowing pets to remain suspended across zone lines.

Ability: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Ability: Stasis
Description: Use of this ability causes the target to fall unconscious and remain so until the effect wears off. Nothing will awaken the victim while they are under the effect of Stasis.

Ability: Color Shock
Description: While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. Additional ranks in this ability increase the chance that creatures that attack you will be stunned. This ability does not affect creatures that are immune to stunning or creatures above level 70.

Ability: Mind Over Matter
Description: While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead.

Ability: Soothing Words
Description: Through use of this ability, you can sooth an angry creature, greatly reducing how angry it is with its current target.

Magician

Ability: Slight of Hand
Description: By using slight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.

Ability: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.

Ability: Improved Suspended Minion
Description: This ability upgrades your current Suspended Minion ability, allowing pets to remain suspended across zone lines.

Ability: Replenish Companion
Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.

Ability: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a ""focus"" command so it will not attack any opponent other than ones you directly order it to. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet nospell.

Ability: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Ability: Hastened Host of the Elements
Description: This ability decreases the time required between uses of Host of the Elements by 10 percent per rank.

Ability: Heart of Flames
Description: This ability will allow you to turn into an embodiment of elemental fire, increasing the damage caused by your fire-based spells.

Ability: Heart of Vapor
Description: This ability will allow you to turn into an embodiment of elemental air, greatly reducing how much creatures hate you for the detrimental spells you cast.

Ability: Heart of Ice
Description: This ability will allow you to turn into an embodiment of elemental ice, greatly reducing the damage you take from spells.

Ability: Heart of Stone
Description: This ability will allow you to turn into an embodiment of elemental earth, greatly reducing the damage you take from melee attacks.

Necromancer

Ability: Slight of Hand
Description: By using slight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.

Ability: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.

Ability: Improved Critical Affliction
Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

Ability: Improved Suspended Minion
Description: This ability upgrades your current Suspended Minion ability, allowing pets to remain suspended across zone lines.

Ability: Replenish Companion
Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.

Ability: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a ""focus"" command so it will not attack any opponent other than ones you directly order it to. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet nospell.

Ability: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Ability: Death Peace
Description: This ability gives you an additional way to feign death.

Ability: Army of the Dead
Description: This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The shades summoned by the first rank of this ability serve for 60 seconds, and each increasing rank adds 15 additional seconds.

Ability: Soul Thief
Description: This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.


Wizard

Ability: Slight of Hand
Description: By using slight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.

Ability: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.

Ability: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Ability: Secondary Recall
Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.

Ability: Mind Crash
Description: When used, this ability will cause the targeted creature to become considerably less angry with you.

Ability: Prolonged Destruction
Description: This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank.

Ability: Ro's Greater Familiar
Description: This ability provides you with a familiar that strengthens the effects of your fire-based spells.

Ability: E'ci's Greater Familiar
Description: This ability provides you with a familiar that strengthens the effects of your ice-based spells.

Ability: Druzzil's Greater Familiar
Description: This ability provides you with a familiar that strengthens the effects of your magic-based spells.

Ability: Teleport Bind
Description: When activated, this ability will teleport the wizard's entire group to the wizard's bind point.

Ability: Devoted Familiar
Description: This ability will call forth a familiar that provides even greater benefits to its owner than its predecessor.


Cleric

Ability: Slight of Hand
Description: By using slight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.

Ability: Healing Adept Mastery
Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

Ability: Healing Gift Mastery
Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

Ability: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.

Ability: Resplendent Cure
Description: This ability grants you a more potent form of your Radiant Cure ability. Subsequent ranks increase the curing properties of this ability.

Ability: Celestial Spirit
Description: Use of this ability calls forth a celestial spirit to attack your opponent.

Ability: Divine Retribution
Description: While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. Additional ranks in this ability increase the chance that creatures that attack you will be stunned. This ability does not affect creatures that are immune to stunning or creatures above level 70.

Ability: Hastened Resurrection
Description: Each rank in this ability decreases the time required between uses of your Divine Resurrection ability by one hour.

Ability: Celestial Rejuvenation
Description: This ability grants you an improved version of your Celestial Regeneration ability.

Ability: Fervent Benediction
Description: Use of this ability creates an enhanced version of your Exquisite Benediction ward. Increased ranks improve the healing capabilities of this ward.

Ability: Sanctuary
Description: While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.

Ability: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.



Druid

Ability: Slight of Hand
Description: By using slight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.

Ability: Healing Adept Mastery
Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

Ability: Healing Gift Mastery
Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

Ability: Improved Critical Affliction
Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

Ability: Resplendent Cure
Description: This ability grants you a more potent form of your Radiant Cure ability. Subsequent ranks increase the curing properties of this ability.

Ability: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Ability: Boon of the Forest
Description: Use of this ability creates an enhanced version of your Nature's Boon ward. Increased ranks improve the healing capabilities of this ward.

Ability: Spirit of the Grove
Description: This provides you with an upgraded version of your Spirit of the Wood ability that has increased healing properties.

Ability: Call of the Wild
Description: This ability allows you to call a fallen comrade's spirit back to their corpse. This resurrection does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.

Ability: Secondary Recall
Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.

Ability: Nature's Bounty
Description: This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.


Shaman

Ability: Slight of Hand
Description: By using slight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.

Ability: Healing Adept Mastery
Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

Ability: Healing Gift Mastery
Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

Ability: Improved Critical Affliction
Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

Ability: Improved Suspended Minion
Description: This ability upgrades your current Suspended Minion ability, allowing pets to remain suspended across zone lines.

Ability: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a ""focus"" command so it will not attack any opponent other than ones you directly order it to. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet nospell.

Ability: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.

Ability: Resplendent Cure
Description: This ability grants you a more potent form of your Radiant Cure ability. Subsequent ranks increase the curing properties of this ability.

Ability: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.

Ability: Call of the Wild
Description: This ability allows you to call a fallen comrade's spirit back to their corpse. This resurrection does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.

Ability: Spiritual Channeling
Description: While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana.

Ability: Boon of the Ancients
Description: Use of this ability creates an enhanced version of your Call of the Ancients ward. Increased ranks improve the healing capabilities of this ward.

Ability: Ancestral Aid
Description: Through use of this ability, the shaman can call upon their ancestors for aid, providing healing and rest to their group.


Bard

Ability: Master of Disguise
Description: This ability lends persistence to your illusionary disguises, causing them to last until you die or manually remove them.

Ability: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.

Ability: Greater Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.

Ability: Improved Critical Affliction
Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

Ability: Fortified Bellowing
Description: This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with spell casting. This upgraded ability does more damage and increases the maximum level of NPC that can be stunned by your bellows.

Ability: Fury of Magic
Description: Fury of Magic

Ability: Dance of Blades
Description: This ability allows you to make a spinning attack that hits everything within a small radius around you.

Ability: Shield of Notes
Description: When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve both the effectiveness of the barrier as well as how much damage it can absorb before it fails.

Ability: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.



Beastlord

Ability: Healing Adept Mastery
Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

Ability: Healing Gift Mastery
Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

Ability: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.

Ability: Greater Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.

Ability: Improved Critical Affliction
Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

Ability: Fury of Magic
Description: Fury of Magic

Ability: Roar of Thunder
Description: When this ability is activated, the beastlord will unleash a terrible roar that damages and stuns its opponent.

Ability: Improved Suspended Minion
Description: This ability upgrades your current Suspended Minion ability, allowing pets to remain suspended across zone lines.

Ability: Perfection of Spirit
Description: This ability allows the beastlord to share some of his natural attuning with his party in the form of health and mana. This upgrade increases the amount of health and mana that is shared with party.

Ability: Replenish Companion
Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.

Ability: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a ""focus"" command so it will not attack any opponent other than ones you directly order it to. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet nospell.

Ability: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.


Paladin

Ability: Healing Adept Mastery
Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.

Ability: Healing Gift Mastery
Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.

Ability: Fury of Magic
Description: Fury of Magic

Ability: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.

Ability: Celestial Stun
Description: This ability provides an enhanced, fast-casting spell that has the chance to interrupt higher level NPCs.

Ability: Hand of Devortion
Description: This ability invokes the direct blessing of your diety healing all nearby group members. Additional ranks increase the healing power of this ability.

Ability: Steadfast Will
Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.

Ability: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.


Ranger

Ability: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.

Ability: Greater Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.

Ability: Fury of Magic
Description: Fury of Magic

Ability: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.

Ability: Nature's Bounty
Description: This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.

Ability: Efficiency of the Hunter
Description: Each rank in this ability further increases the accuracy of your melee attacks.

Ability: Guardian of the Glade
Description: This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed for a brief time. The transition into the wolf will also cause many of your wounds to heal.

Ability: Tracking Mastery
Description: Each rank in this ability increases the maximum you can increase your tracking skill by 20 points.


ShadowKnight

Ability: Improved Critical Affliction
Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.

Ability: Fury of Magic
Description: Fury of Magic

Ability: Improved Suspended Minion
Description: This ability upgrades your current Suspended Minion ability, allowing pets to remain suspended across zone lines.

Ability: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a ""focus"" command so it will not attack any opponent other than ones you directly order it to. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet nospell.

Ability: Death Peace
Description: This ability gives you an additional way to feign death.

Ability: Steadfast Will
Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.

Ability: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.

Ability: Touch of the Cursed
Description: This ability grants the shadowknight a chance to drain the life of his opponent any time he makes a melee attack.

Ability: Spiritual Corrosion
Description: This ability further increases the damage of the lifetaps that result from shadowknight self buffs.

Ability: Soul Thief
Description: This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.


Beserker


Ability: Throwing Mastery
Description: This ability increases throwing damage by 30, 60, and 100 percent.

Ability: Blur of Axes
Description: This ability increases the damage that is done by Frenzy.

Ability: Hastened War Cry
Description: This ability reduces the timer on the various war cry disciplines by 3 minutes per rank.

Ability: Dead Aim
Description: This ability increases the accuracy of your thrown weapons.

Ability: Frenzied Defense
Description: This ability grants the chance to automatically make a frenzied attack on a successful riposte.

Ability: Tireless Sprint
Description: This ability gives you an enhanced form of your Sprint discipline that allows you to run faster and for a longer time. Each rank increases both the speed of the sprint and its duration. You must use this new hotkey to get the enhanced effect.

Ability: Desperation
Description: Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster.

Ability: Untamed Rage
Description: Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer.

Ability: Echoing Cries
Description: This ability increases the duration of war cry effects by 25, 50, and 100 percent.

Ability: Vicious Frenzy
Description: This ability further increases the damage done by Frenzy.

Ability: Crazed Onslaught
Description: This ability increases the chance to make a flurry attack upon a successful triple attack.

Ability: Overwhelming Attack
Description: Through sheer might, you can batter through your opponent's defenses. This ability increases your chance to bypass your opponent's special defenses such as dodge, block, parry, and riposte.

Ability: Furious Rage
Description: Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer.

Ability: Blood Pact
Description: While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves.



Monk

Ability: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.

Ability: Greater Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.

Ability: Overwhelming Attack
Description: Through sheer might, you can batter through your opponent's defenses. This ability increases your chance to bypass your opponent's special defenses such as dodge, block, parry, and riposte.

Ability: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.

Ability: Imitate Death
Description: This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately.

Ability: Crippling Strike
Description: This ability augments Eagle Strike with a chance to reduce the movement speed of the target. Ranks in this ability increase the potency and duration of the snare effect.

Ability: Stunning Kick
Description: This ability augments Round Kick with a chance to stun the target. Ranks in this ability increase the duration of the stun.

Ability: Eye Gouge
Description: This ability augments Tiger Claw with a chance to blind the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding.

Ability: Iron Kicks
Description: Each rank in this ability increases the damage done by your Flying Kicks.

Ability: Style of the Mimic
Description: By mimicking the movements of your opponent, you are better able to anticipate and bypass his defenses.


Rogue

Ability: Master of Disguise
Description: This ability lends persistence to your illusionary disguises, causing them to last until you die or manually remove them.

Ability: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.

Ability: Greater Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.

Ability: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.

Ability: Flurry of Knives
Description: Each rank in this ability increases the chance that the rogue will attempt an additional backstab after a successful double backstab.

Ability: Precision
Description: Each rank in this ability increases the chance of successfully landing a backstab.

Ability: Nerves of Steel
Description: Each rank in this ability gives rogues an increasing chance to remain hidden when a spell hits them. At the highest rank, a resisted spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them.

Ability: Shadow Meld
Description: Use of this ability causes the rogue to momentarily step into the realm of shadow and reappear invisible a short distance away.

Warrior

Ability: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.

Ability: Greater Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.

Ability: Crazed Onslaught
Description: This ability increases the chance to make a flurry attack upon a successful triple attack.

Ability: Overwhelming Attack
Description: Through sheer might, you can batter through your opponent's defenses. This ability increases your chance to bypass your opponent's special defenses such as dodge, block, parry, and riposte.

Ability: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.

Ability: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.

Ability: Resolute Defiance
Description: This ability allows warriors to temporarily boost their hit points further than the boost provided by Warlord's Tenacity. As with Warlord's Tenacity, these hit points fade over the course of one minute leaving the warrior weaker than when Resolute Defiance started.

Ability: Press the Attack
Description: This ability allows you to pressure your opponent, causing him to stumble away from you.
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Bonecrow
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Posts: 178
Joined: Fri Sep 10, 2004 12:57 pm
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Postby Bonecrow » Thu Sep 16, 2004 11:03 am

thanks aldimar

was going to get around to putting that here, but kept forgetting 8D
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RETIRED OLD QUACK

can reach me at Jason_szabo13@hotmail.com any time