Interesting Jewelcraft tidbit (relates to OOW augs)

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Rendus
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Interesting Jewelcraft tidbit (relates to OOW augs)

Postby Rendus » Tue Jun 06, 2006 3:37 pm

Found at <A HREF="http://eqforums.station.sony.com/eq/board/message?board.id=Trade&message.id=13674#M13674">the EQ boards</A>:

We ran a fairly large set of tests on this.

Jewelcraft Skill of 299, No AA's, No mod, trivial 335
Expected Success Rate: 95%
1000 combines - 961 = 96.1% Success Rate

Jewelcraft Skill of 300, No AA's, No mod, trivial 335
Expected Success Rate: 95%
1000 combines - 966 = 96.6% Success Rate

Jewelcraft Skill of 299, No AA's, 15% mod (maxed trophy), trivial 335
Expected Success Rate: 95%
1000 combines - 949 = 94.9% Success Rate

Jewelcraft Skill of 300, No AA's, 15% mod (maxed trophy), trivial 335
Expected Success Rate: 95%
1000 combines - 960 = 96.0% Success Rate

the differences in the numbers are statistically insignificant, and show that in both cases there is not effect on failure rate having the trophy.

And additional test was made making Jewlecraft Augments, these have a 25% capped fail rate, 300 skill, 15% trophy.
743 out of 1000 successes.

Again, this is statistically within the range of the expected 75% success chance.

This was done with a NORMAL account. (It is actually not possible for us to make this test on a GM account)

I asked for an additional set of checks with the mastery AA's but I expect the same approximate results.

It really looks like a perception thing and/or just bad luck for people.


The most interesting part was:

And additional test was made making Jewlecraft Augments, these have a 25% capped fail rate, 300 skill, 15% trophy.


Capped at 25% failure, which means you have a 3 in 4 chance of success on any given aug combine, assuming you meet the 300 skill 15% trophy qualification (I have no idea at all if lower trivials change the coded cap or not).