Audio Triggers - DOWNLOAD HERE

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Ommina
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Audio Triggers - DOWNLOAD HERE

Postby Ommina » Tue Apr 18, 2006 10:52 pm

[hr=#000000][/hr]

OR

Go To This Page and Install The Patcher

[hr=#000000][/hr]
(Not So) BRIEF INSTALLATION INSTRUCTIONS - Using the zips


You'll need to find were Everquest is installed on your particular machine. Typically it will be in a folder with a path similar to

C:\Program Files\Sony\Everquest

but there can be variance depending on what EQ release you used to install EQ. If you didn't use the installer, well then, you're on your own for finding. Go to wherever you put it.

The above link will download a zip file. Windows XP has zip support built in. Previous versions of windows will need to use a third part zip application.

In the zip, you will find a folder, and a single file.

The folder needs to be copied to:

{EverquestFolder}\AudioTriggers

(There will be two folders there already, one named "default", the other named "shared". Possibly others if you have already created a custom audio trigger set.)

The file needs to be copied to:

{EverquestFolder}\UserData

AND must be renamed. Change "CharacterName" in

AT_cnraid_CharacterName_maelin.ini

to, well, your actual character name.

For example, if your character is named Icecream, you will need to rename that file to be named:

AT_cnraid_icecream_maelin.ini

If you installed while windowing out of EverQuest, EQ must be restarted for the changes to appear! Zoning / reloading the skin will not do the trick.

Simple! Right?

Well, OK, maybe not.

TOO MUCH EFFORT? USE THE PATCHER INSTEAD


Go here and click the [INSTALL] button. Let it install. After a few seconds to a few minutes (depending on what you already have installed), a nice new Audio Trigger Patcher will appear on your Start menu. Run it. It will download all updated triggers, put them in the right place, and modify whatever files need to be, uhm, modified. Thank you to Cicak for testing it for me (again).

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OPENING THE AUDIO TRIGGERS WINDOW


Regardless of the installation selected, you'll need to select them in game.

To open the audio triggers window in game, click the EQ Button, select Actions, and select Audio Triggers.

You can also assign a hotkey to this window via the EQ Options screen. (It has no default key assigned by the EQ developers.)

If, however, you use the automated installer, it will assign alt-s to this window for your convenience and inner joy.

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USING THE AUDIO TRIGGERS


Once you get the audio triggers installed, you'll need to select them in EQ's Audio Triggers window.

Open the Audio Triggers window. Under Trigger Set in the top right hand corner, select cnraid from the dropdown list. Once selected, the trigger patterns and sounds will appear in the main window panel.

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Last edited by Ommina on Thu Apr 27, 2006 1:34 pm, edited 2 times in total.

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Postby Szork » Wed Apr 26, 2006 3:28 pm

Everyone please make sure to get these audio triggers installed! Please ask for help if you need it.

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Fri May 02, 2008 12:56 pm

As some have noted, I've made many changes to the patcher. With these changes, the especially old versions of the patcher will no longer do anything useful (kinda like Erwin).

Under normal conditions, the patcher would update itself automatically, but due to a technical condition that is far too mind-numbingly complex to explain here, that automatic update process is no longer available. As such, if you installed the patcher before the beginning-ish of January, you will probably be using the non-updating version.

How To Tell

Run the patcher and check the series number. If it is less than 1.2 (or missing entirely), you're one of the lucky ones that has the retired version. If you are, remove the old version (Start Menu -> Control Panel -> Add or Remove Programs -> "Audio Triggers" -> Remove), then click the [install] button on the installation page again. This will install the current version and will, I sincerely hope, be the last time you'll have do to so.

The version number will be 1.2.0.3 or greater.

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Changes

The principal change with the new version is the separation of the triggers out of cnraid and into other sets, based upon expansion. "cnraid" was just getting too large for its own good, and was contributing to lag for some players. As we take on new content, the problem, of course, only gets worse. Many will have noticed the pause when the cnraid set was selected as the wav files were loaded into memory. By dividing them into unique expansion sets, I'm able to cut in half the number of triggers in memory at any time, which is a Good Thing. Further, it allows me to return triggers that I had removed to make space, so they will be available should somebody want to take on older content.

Second, the changes let me include the character's name in the trigger - a useful trick that will be used in the upcoming Vergalid Mines raid (Saturday May 03).

Notes
  • The zip file is current, but inconvenient. Instead of copying the single CNRAID folder and copying/renaming the single .ini files, there are now multiple folders and multiple files to rename (one folder & file for each expansion, multiple files if you want to use multiple characters). I hope to be able to come up with something to make life easier for those that want to use the zip, but that is a while away yet.
  • The patcher will not presently work for Vista users with EQ (somehow) installed and working in the Program Files hierarchy. I have an idea that might work around the Vista challenge without turning off the UAC, but it is, so far, untested. If you are a Vista user with EQ installed in Program Files and are willing to work with me on this, I'd be interested in hearing from you. PM me.
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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Tue Jun 16, 2009 2:33 pm

Minor update for Crystallos event that we may or may not try tonight. (And it's six counters, not eight.)
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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Wed Jun 17, 2009 1:27 pm

July 17:

Triggers for:

Crystallos Event: Tjudawos "Tongue of Living Flame" effect. Changed to "six counters" instead of eight, added the "wears off" twing! sound.

Crystallos Event: Kildrukaun. "Move to edge of room", "avoid tornados", "kill the adds" and "corruption cure, 24 counters".

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Re: Audio Triggers - DOWNLOAD HERE

Postby oneyedranger » Thu Jun 18, 2009 5:32 am

Man there is a huge time difference between Afghanistan and the U.S.

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Re: Audio Triggers - DOWNLOAD HERE

Postby Goofydoofy » Thu Jun 18, 2009 7:22 am

.
Last edited by Goofydoofy on Sun Jun 21, 2009 2:35 am, edited 1 time in total.
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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Sat Jun 20, 2009 2:29 pm

Triggers for:

Crystallos Event: Tjudawos "Tongue of Living Flame" effect. Changed to "six counters" instead of eight, added the "wears off" twing! sound.

Crystallos Event: Kildrukaun. "Move to edge of room", "avoid tornados", "kill the adds" and "corruption cure, 24 counters".

Crystallos Event: Vyskudra. "Avoid Front", "Avoid Back", "Back into Tornado", "Corruption Cure, 36 counters".

Crystallos Event: Keraform. "Avoid Front", "Avoid Back", hatelist AE landing. Will probably need more.

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Wed Jun 24, 2009 1:37 pm

Crystallos Event: Kerafyrm. A bunch.

Some triggers in Seeds for later. Rejoice! The duck emote it back. In fact, so is the whole Trial of Foresight! (Yes, I spelled 'trial' wrong in the patcher notes.)

Also - with this post there is a change to the format of the zip file.

In theory, those using the zip should be able to just drag the two folders into the root of their EveryQuest directory, and the files will be distributed to their appropriate locations. ini files will still need to be renamed though.

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Wed Aug 26, 2009 2:40 am

Very minor update - inclusion of the "move to the wall" noise for the ice2 dragon.

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Sept 16 update

Postby Ommina » Wed Sep 16, 2009 2:46 pm

Triggers for:

Showdown at the Crystal Core

Resampled the FoS3 / Bloody Kith sounds so they (hopefully) won't have an extra 'click' sound when playing within EQ.

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Tue Nov 10, 2009 3:53 pm

Triggers for:

Mindshear Avatar event. Marked NPC, targeted for AE, acolyte changing.
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December 01 Update

Postby Ommina » Wed Dec 02, 2009 3:01 am

Triggers for:

Pallorax - pretty much optional, but I felt talkative.

Mindshear - 'hazard clear' pwing when hit with 'wave of' effect. This, hopefully, can be used as an indication that the player can return from being targeted by an AE.

Brother's Zek - Eek!

Eriak's Downfall (Trial of Foresight) - rejoice, the ~~duck!~~ trigger returns!
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Re: Audio Triggers - DOWNLOAD HERE

Postby FaeveeAngel » Fri Dec 11, 2009 9:14 am

Hopefully Done Correctly as long as ALL changes are in the Zip then I am good LOL

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Sat Jan 09, 2010 2:47 pm

Jan 09 2010

Mindblight Triggers

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Re: Audio Triggers - DOWNLOAD HERE

Postby Glauri » Sat Jan 16, 2010 7:23 pm

For the first Tower event, with the directions, at least on my system the beginning of the directional command is clipped. So, I hear "<mumble>west!" etc.

Any chance for an upgraded recording?
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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Sun Jan 17, 2010 1:53 pm

Glauri wrote:For the first Tower event, with the directions, at least on my system the beginning of the directional command is clipped. So, I hear "<mumble>west!" etc.

Any chance for an upgraded recording?


I think Derdarr did something to the files.

I'm going to redo all four directions to add a brief "don't touch the wall" reminder. Is it the sound not playing correctly, or the mushroom not enunciating as well as he should?

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Re: Audio Triggers - DOWNLOAD HERE

Postby Glauri » Sun Jan 17, 2010 4:31 pm

The shroom was enunciating well enough, but the first syllable was clipped and unintelligible. If there was a half second pause after the start of the recording, and before the first spoken word, it would be just fine. Good thing we all speak shroom!
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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Mon Jan 18, 2010 2:19 pm

Glauri wrote:The shroom was enunciating well enough, but the first syllable was clipped and unintelligible. If there was a half second pause after the start of the recording, and before the first spoken word, it would be just fine. Good thing we all speak shroom!


Good thing!

The clipping is only happening with the four mindblight directional triggers?
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Re: Audio Triggers - DOWNLOAD HERE

Postby Glauri » Mon Jan 18, 2010 5:16 pm

The clipping is only happening with the four mindblight directional triggers?
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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Sat Jan 23, 2010 1:37 am

Updated January 23

o Changed Mindblight triggers to include a warning about running into the wall.
o Added Trophy Room trigger warning when adds are about to spawn.

(and I'm still about a dozen triggers behind.)

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ironbeans » Tue Jan 26, 2010 11:02 am

WOW I am an idiot!

The link at the top for "download here" clicks and reloads page... Duhhh

Got them from first page.... I hate sharp IQ droppages

Thank you Ommina for doing triggers, they make life ALOT more gooder

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Re: Audio Triggers - DOWNLOAD HERE

Postby oneyedranger » Tue Jan 26, 2010 8:59 pm

Omm tnks lot for the triggers I am just waiting for my machine to download them to.

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Wed Feb 10, 2010 3:50 pm

Updated Feb 10. And I'm still behind.

o Noise for selecting next pair of critters in Stasis
o Something else I've forgotten

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Re: Audio Triggers - DOWNLOAD HERE

Postby Tandt » Sun Feb 14, 2010 8:26 am

Tips for Vista / Windows 7 users.

1. Move Everquest out of your Program Files directory. Move it to root ( C: or D: or whatever drive letter) and a new folder.
Example: C:\everquest\MY_GAME_HERE
a. To do this find your everquest directory and RIGHT Click it.
b. select CUT
c. go back to C: or D: and right click.
d. Select New Folder and name the new folder whatever you want (Everquest works)
e. Open the newly created folder
f. Right click in it and select PASTE
g. Everquest should now be move out of the Program Files directory.

2. Turn off UAC (User Account Control). This feature is put in by Microsoft as a security tool to play big brother to you and your computer. It however does seriously screw up how some software runs. If you are worried about getting some malware or just want it on, re-enable it after audio triggers installed.
a. To turn off UAC, first go to control panel.
b. Select User accounts. (you may need to organize your control panel by icon).
c. In user account look for a line that says "Change User Account Control settings". CLICK IT.
d. WINDOWS 7 - The UAC windows opens. You should now see a vertical slider bar. move it all the way to the bottom, turning off UAC.
e. WINDOWS VISTA - Uncheck the Use UAC to help protect your computer box.
f. Click Apply, and reboot your computer.

3. Now that UAC is off and you've rebooted your computer, lets Uninstall any previous failed Audio Trigger installs.
a. Open Control Panel look for "Programs and Features". CLICK IT.
b. Scroll down / up / any direction till you see "Audio Triggers" the Publisher will be Celestial Navigators.
c. Click it and uninstall.

4. Now reinstall Audio Triggers from CN's web sight, and you should be good to go!


EDIT BELOW ******

IF you already installed the audio triggers and the patcher is not pointing to the proper everquest directory you can edit the file that the patcher uses to locate everquest. It is located in a directory similar to this ( will not be exact but you can work it out ) : C:\Users\YOURNAME\AppData\Local\Apps\2.0\Data\7WAK9H7R.VZ6\CV5RO1H2.D3O\audi..tion_fb2f0ff20545086e_0001.0002_2b3ac0b994ab2523\Data\1.1.0.0

File Name is: user.config

Just edit the file with notepad and put the proper eq file path in the file..
Last edited by Tandt on Mon Apr 19, 2010 1:28 pm, edited 4 times in total.
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Re: Audio Triggers - DOWNLOAD HERE

Postby Balzzodar » Sun Feb 14, 2010 8:56 am

Great post Tandt!
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Re: Audio Triggers - DOWNLOAD HERE

Postby oneyedranger » Sun Feb 14, 2010 10:06 am

yes, thanks tandt I played around for a while until I got the installer to work. Thanks for the post.

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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Wed Mar 17, 2010 2:54 pm

Now uploading:

Triggers for:

Anniversary - Steel Behemoths. Q&D "to land on <character>" just to get it out there.

This one makes use of the character-name replacement of the patcher to slot in the actual character's name. Zip users will need to edit it by hand after.
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Re: Audio Triggers - DOWNLOAD HERE

Postby Goofydoofy » Thu Mar 18, 2010 5:34 am

Hmm, I ran it but it didn't say it installed any additional triggers.
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Re: Audio Triggers - DOWNLOAD HERE

Postby Ommina » Thu Mar 18, 2010 11:53 am

It did - I reused a previous trigger, so there wasn't anything to download. It's behaviour is a bit confusing in such cases, since it looks like it did nothing at all.
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