Page 1 of 1
Skills Mastery AA's / Salvage
Posted: Tue Aug 30, 2005 8:24 am
Thought a post listing of who has/is working on Tradeskill aa's might be handy for guild reference.
Tailoring Mastery 3
Fletching Mastery 1
My tailoring isn't maxxed, but considering it is one of the "lesser done" tradeskills I thought it worthwhile to make the investement of aa's. If anyone needs any combines done I'd be happy to, and the success seems to be pretty darned good even well past my trivial.
Skills before geerloks/mods:
Posted: Tue Aug 30, 2005 9:17 am
Alchemy is 300 (315) with GM bag
AM3 (alchemy mastery)
Willing to make any aug you want.. just get it cut first (radiant) and have the ingridents available. I can walk you through it if you need help..
Or if you need any of those nice healing/hot potions for alot cheaper then off npc i can make them for about 11 plat per (vs 39plat) if Nodding Blue Lily is provided, it is the foraged/dropped compenent.
Posted: Tue Aug 30, 2005 9:50 am
Tailoring 2 (skill 231), Fletching 1 (skill 245) atm.
Posted: Tue Aug 30, 2005 11:20 am
Jewelcraft 280 JCM3
Tailoring 233 Tailoring Mastery 1
Why are there so many good AAs to spend on, and so little time to play :/
Posted: Tue Aug 30, 2005 9:47 pm
Blacksmithing - 239 + 5%
Tailoring - 270 + 5%
Pottery - 274 + 5%
Baking - 300 + 5%
Brewing - 300 + 5%
Fletching - 300 + 5%
Jewelcraft - 300 + 5%
No AAs... plan to get smithing and tailoring to help with high level cultural combines.
Alchemy - 300 + 5%
Tinkering - 274 + 5%
One (or a few) thing to note about mastery AAs based on what I've read at EQTraders.com...
The highest trivial out there right now is 386 for the DoN chest and leg armor/symbols.
At 315 skill with no AAs, the success rate is 77% - with mastery 3 it's 88.5% - not a bad increase
The next highest is 368 for the sleeves. At 315 - 90.5% without AAs, 95% with mastery 3 - still a decent increase
Next is 351 for the hardest augments. At 315 skill you have 95% chance of success without any AAs and ALSO 95% chance with mastery 3...
My point is, once you get high enough that you have a 95% chance of success, the mastery wont help anymore, so if you're up at the high end, you may want to think twice before spending the AAs.
This could all change if Darkhollow has recipes with 500 trivial, of course...
Side note - no matter how high your skill, or trivial a combine is, you will always have a 5% chance of failure, UNLESS... The failure rate is reduced 1% for every 40 above trivial you are. SO, if you can manage to get 200 points above the trivial for an item, you FINALLY wont fail it anymore =)
Salvage AA is good no matter what...
Posted: Tue Aug 30, 2005 10:00 pm
Bleh, logged me out =/
Posted: Thu Sep 01, 2005 3:22 am
my tradeskills are anywhere between them all from 70 to 150 , just havent had the time to go farming to work on them
ohh and i have 0 in jewelcrafting wasn't gonna work on that one till i found out i have to have that skill for the phalactary quest im working on
bleh no aa's in any of the tradeskill aa's still trying to pound out the aa's that ness and karonoz said that are the most important ill get the sooner or later hehe.
Posted: Tue Sep 06, 2005 10:50 pm
I have Alchemy Mastery 3, but my skill is still low around 220. Anyhow, I just skill my way up slowly doing Potions that I consume myself. The Mastery helps certainly with having not to much fails so that I actuall;y have some Elixiers to show
Working at the moment on smithing AA (have 1st Rank). My skill should be soon in the Range that I can attempt cultural Iksar Armor (It's 247 now, hope to break 250+ by end of next week)
If I go for Salvage AA soon depends pretty much what DoDH is giving us as new AAs. If theres nothing that floats my boat right away I might finishish Salvage first.
Posted: Wed Sep 07, 2005 6:30 am
Tailoring 230 Mastery 3
Alchemy 245 Mastery 1