Upcoming Classic Mission Changes (was raid loot nerf inc!)

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Upcoming Classic Mission Changes (was raid loot nerf inc!)

Postby Finamdar » Mon Sep 21, 2009 5:50 pm

To everyone that was excited about this amazing new almost tower quality raid loot from monster missions, guess what! it's too good to be true, nerf incoming in the october patch! not much info yet how big a nerf, but it seems like it will be pretty big. Can read Absor's post here: http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=155683&#2287995

cliff notes: items will be nerfed. the changes will go live in october but will be on test later this week probably, raid will require 12+ people.

Also of note, the gear as is has been stated to be better than the highest tier of Underfoot group gear which means Underfoot group gear will max out under 900hp/mana.

These changes will be to ALL classic mission raid loot, including what's already been purchased so might want to hold off on buying anything for a few days til the new items start showing up on test.

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Re: Classic Mission raid loot nerf inc!

Postby Derdarr » Mon Sep 21, 2009 8:00 pm

Phew thats a lot of posts...but i read thru some. One good suggestion if anyone has actaully bought an item and destroyed there original gear now would be a good time to start a petition for getting it back before the flood starts.

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Re: Classic Mission raid loot nerf inc!

Postby Goofydoofy » Tue Sep 22, 2009 5:54 am

Whatta joke. They couldn't figure out this shit before they issued it? Ignorance.

Good news is I won't be bothering with another one of these missions.
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Re: Classic Mission raid loot nerf inc!

Postby whyllowtwyg » Tue Sep 22, 2009 6:19 am

did absor ever respond about reimbursements? i got bored after a few pages of posts. yeah, goof...all i can say is glad i didn't waste too much time. kind of sucks, i was hoping to save to get the neck with the heal focus, but, guess it's not meant to be. i really feel bad for those that deleted gear, spent all that pp to move augs, lost the chest emblems etc.

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Re: Classic Mission raid loot nerf inc!

Postby Derdarr » Tue Sep 22, 2009 1:45 pm

Was no response that i saw on reimburement, as for the number of posts that thread was a small sample of what's been going on. I'm not really sure how many people it will really effect though considering how hard you'd have to have been hitting these to really earn enough to have bought more than one or two items. Those items gotten thru the raids now is another story i know the guild ran at least 2 pickup raids one on vox and one on naggy so there's 4 armor pieces that may or may not still be upgrades for the persons that won the roll's. Hopefully those that did will still have at least minor upgrades and since no cnp was spent omm won't have that headache :) I'm kind of relieved though to think that that type of armor ac, hp, focus wise will not have to be the norm to be able to keep up with underfoot level gear. That being said it does appear that while the gear able to be bought wont be tower level it still may be upgrades for those that dont get to raid alot. Quite a few of the bards that post on concert hall also play on test so if i see any gear info i'll try to either link or pass the info onto here. And actually for the effort they took, with no exp loss getting aprox two aa's per mission and almost 2 k plat per person should hopefully make up for any aug movement money and time used. Especially if you was one that did enough to buy a aug you'd have made a fairly good amount of pp doing enough mission's to cover your augmention solvent cost.

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Re: Classic Mission raid loot nerf inc!

Postby Dawnz » Tue Sep 22, 2009 7:09 pm

After the first raid piece was linked to me by a casual raider. I told him i smell a nerf coming. I didn't do any of the missions because the gear really was to good to be true. I also found this post from a dev. Written today on page 20 on the board.

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Greaseman wrote:

Elidroth wrote:

ArylleTM wrote:

Tanise wrote:

They are going to have to allow people to sell the gear purchased back for full value with this nerf.

That would be the right thing to do, especially with the impending buy-back nerf.

I don't see it happening though - nothing was done about the mistagged AC Garg illusions from the LoN loot tourney last month.

Actually that's something I'm going to bring up in the meeting we're having about this today. I'm not a fan of completely invalidating all the time spent by people on these missions.


I don't know if this has been brought up already (posting from work and I don't get a 3 hour lunch to read the whole thing), but will we be able to retrieve via petition items deleted or tributed because we got a shiny new toy from an MM? I was fortunate enough to win the roll for a drop from the single Vox raid I attended and then (perhaps foolishly) gave the item it retired to the guild tribute vender.

Elidroth, please bring this up in your meeting today.



This is already on my list.

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Re: Classic Mission raid loot nerf inc!

Postby Finamdar » Thu Sep 24, 2009 8:58 pm

and updates from Absor!

Hi everyone.
I made a long post previously about possible changes to the Classic Missions. We've read a lot of posts and had a lot of discussions since then, and we have decided on a course of action.

First let me explain the intention of those missions. First and foremost, they are meant to be good, fun peeks into the past. Hopefully we've met that goal regardless of the rewards. Secondly, we want to provide a bit of a boost to folks that are having difficulty getting past some pre-Underfoot content. For group players we want to get them gear that can help them get through the end of Seeds of Destruction group content before Underfoot. For mid-tier guilds we want to give them a shot at getting through the harder Seeds of Destruction raid content.

To assist with the first goal, we will be fixing as many bugs and exploits as we can find. We expect most of those to be in for the October update.
Toward the second goal, we will have to make several adjustments. Until those adjustments can be made, we will be removing the raid items from the chests and the merchant until the update on October 7th. In place of the drop items we will be dropping two sets of 15 Brew tokens.

Important Note: Please remember to Reclaim your Brew Tokens before you leave the instance or you will lose them!

We will also be doing the following with the October update:
· Current "raid" items would be "zeroed out", reducing all stats on them to 0, all augment slots will be removed, and the items will be renamed. This will pop out all augments on the items, returning them safely to players at no cost. Please be aware that the augments will appear on your curser when you log in after the update. Don't zone until you place them into your inventory.
· The "zeroed out" items can be handed to Old Man McKenzie for their full original value in Brew Points. We also plan to offer an additional item from a list of "free" items for those turning in these old items. Exactly what those will be is not certain yet, but may include Golden Casino Tickets and an illusion items.
· Then we will recreate the original raid items and put them back on the vendor.
· Requirements will be added in order to obtain the raids, to enter the raid zones and to loot any items off the raid chest. That same requirement will be added to purchase the raid gear from the vendor. The requirement will be that the player has completed all Crystallos raid events. The gear will be very useful for guilds that have completed Crystallos but have been unable to move forward from there.

The restrictions on the raid gear are important. It is obvious that it is this gear that has caused all the commotion. The raid level gear is intended to help mid-tier raiders do a little catching up, not to invalidate the group level gear for most of the group content in EverQuest, including Underfoot and future expansions (http://forums.station.sony.com/eq/p...topic_id=155683 you can read my other post about why this is a bad thing).

We are pretty confident that this solution addresses our concerns as designers.

Once again, let me apologize for any trouble this has caused. It's become clear to me that most of these issues would have been discovered had this content been on our Test server, even for just a week or two, we would have been able to recognize and correct many of these issues before the content went Live. This is a case where the desire to surprise our customers with something cool and unexpected should probably have been tempered with a bit of caution.

Thanks for your patience in this, and we all hope you enjoy the experience of the olden days as we all remember them. If you haven't tried them out, you should. They are a blast, especially if you remember those days when we had to walk up hill to school, both ways. When it snowed constantly and our shoes were made of paper and duct tape. If you weren't playing then, this is a really interesting chance to see what it was like. Sure, you still won't have to sit behind your spell book and hope not to die just to change a spell, and when your bard plays a healing song the entire zone won't try to kill him. But even if you don't get the entire experience that use old fogies had, you really will get a feel for those days.

Thanks for playing our game.
Alan "Absor" VanCouvering
Assistant Lead Designer - EverQuest


Entire thread here: http://forums.station.sony.com/eq/posts/list.m?&topic_id=155874

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Re: Classic Mission raid loot nerf inc!

Postby Ommina » Wed Sep 30, 2009 12:39 pm

Finamdar is slacking with the quoting:

Well. We can take feedback, but with widely varying opinions, we will still be accused of ignoring some players.

The current flagging plan is this.

I have a list or raids, this is...

All seven Solteris Raids
Mansion Raids
Crystalos Raids
Bloody Kithicor and UP raids in SoD
All Hard Mode Raids in SoD

Have the completion bit for any seven of those, and you have impressed McKenzie enough for him to "Tell you the story" about his raids... I.E. allow you to acquire, enter and participate in the raid missions.

By entering one of these raids, you will then be "flagged" for the vendor to sell you the new raid items as well as get the drops in the raid.

A limitation on the way merchants work requires that you get that "impressed McKinzie" flag, but getting it is as easy as launching or entering the raid mission.

He still has the "completed the MM raid" flags on those items as they were before, So you will need to complete the raid at least once to buy the raid items. If you have already completed the raid at least once, you will not need to do it again, you just need to get the new "impressed McKinzie" flag.

All of the augments have been given an "OR" condition in addition to the raid completion flags they currently have. the "OR" condition is complete all three of the group missions at least once.

The Bags have been given an "OR" condition in addition to the raid completion flags they currently have. The "OR" condition is complete any one of the three group missions at least once.
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Re: Classic Mission raid loot nerf inc!

Postby Sharrien » Thu Oct 01, 2009 5:55 am

Also, if you deleted or tributed anything after getting a drop from the MMs, you can petition to get it back. Even though it appears that most of CN will have the flagging requirements covered to use the raid gear, there's enough chance they could change their minds that I asked for my old belt back that was given to the guild tribute dude.
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Re: Classic Mission raid loot nerf inc!

Postby Finamdar » Thu Oct 01, 2009 3:53 pm

semi-related! test patch notes for this morning:
*** Classic Missions ***

* Fixed an issue that caused the task to end when players were added or removed from the task.
* Fixed an issue that caused players to be able to use AAs in the monster mission that the shrouds were not intended to have.
* Fixed an issue that caused players that were dead and in hover mode to sometimes not receive rewards when the chest was opened at the end of the mission.

*** Misc ***

* Fixed a bug that was causing chat messages sent to your guild to sometimes be lost.
* Fixed a problem with sound effects stacking that caused many sounds to play incorrectly.

*** Changed Files ***

* EQUI.xml
* EQUI_Animations.xml - new dragitems.
* EQUI_CharacterListWnd.xml - minor layout fixes.
* EQUI_Templates.xml - Expansion related stuff.

Design Notes


*** Highlights ***

* Many of Old Man McKenzie's items have faded from memory. If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews.
* Most items from Old Man McKenzie's group missions have been upgraded in power. They have also had their required levels reduced to 80. These items do not need to be turned in to see the changes.
* New Hot Zones are now available. Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.


*** Items ***

* Many of Old Man McKenzie's items have faded from memory. If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews and an additional reward.
* Most items from Old Man McKenzie's group missions have been upgraded in power. They have also had their required levels reduced to 80. These items do not need to be turned in to see the changes.
* The new Orb of Tishan's click effect has been repaired.
* The Frost-Strung Bow now offers a bit more protection.
* Replaced the missing AC from the new Thick Banded Belt.
* Tobrin's Mystical Eyepatch can not be activated as often.
* The new Staff of Forbidden Rites has had its recast time raised.
* The Barbarian Hunting Spear, Staff of Forbidden Rites, Warhammer of Divine Grace, and Staff of Ankexfen have had their ratios increased to match other weapons in their tier.
* The familiar summoned by the new Scimitar of the Mistwalker has become faster but weaker. The scimitar itself has become slightly less powerful.
* The Improved Dodge effect on the Idol of Many Hands, the Silvery Trinket, and the Frost-Strung Bow has been reduced to level VI to match the focus on other items in its tier.

*** Quests & Events ***

* Classic Missions have undergone a careful bug fixing pass resulting in the following changes:
* Harm Touch has been changed to remove an exploit allowing the use of unintended higher level versions of the ability. In addition, the ability will no longer refresh upon the death of the Shadow Knight. This affects the Classic Mission ability as well as the normal version of the ability.
* Paladins should now be able to create a Lay On Hands hotkey.
Shaman have been granted the haste spell Alacrity.
* Lady Vox will now leash to her spawn point should she find herself outside of her room. This has been changed to provide an encounter more in the spirit of the event.
* The classic raids will once again drop items instead of brews.
* Old Man McKenzie no longer remembers encountering the Corrupted Gnome Explorer in Guk.
* Old Man McKenzie's group tasks now require a minimum of three adventurers to obtain and all three must be present to open the chests. The raid events will still require 12.
* Sulgar now promises the correct reward for Tarton's Wheel.
* Fixed some spelling errors in Blackfeather Roost tasks.
* The Dark Tower: Fallen Guard task now specifies the correct zone in its description.


*** NPC ***

* Modified the placement of some Rallosian Shocktroopers in Korascian Warrens.
* Increased the chance for Library Director Eslisar to spawn in the Keasora Library.
* Fixed a placement problem with an Elder Air Wyvern in Crystallos.


*** AA ***

* Glyph of Angry Thoughts should now always give you the full hate bonus as described.
* Harm Touch 1 - 10 will no longer refresh upon the death of the Shadow Knight. This is to make the ability consistent throughout the entire level range.


*** Zones ***

The following zones are now Hot Zones providing new challenges and increased experience. Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.

* Level 20 - South Karana
* Level 25 - Lake of Ill Omen
* Level 30 - The Twilight Sea
* Level 35 - Kedge Keep
* Level 40 - City of Mist
* Level 45 - Howling Stones
* Level 50 - Veksar
* Level 55 - Grieg's End
* Level 60 - Plane of Nightmares
* Level 65 - Kod'Taz, Broken Trial Grounds
* Level 70 - The Buried Sea
* Level 75 - Thalassius, the Coral Keep
* Level 75 - Ashengate, Reliquary of the Scale

* Apparently while performing some end-of-the-summer cleaning, the doors within Howling Stones were left unlocked. It may be some time before a maintenance crew can be sent there again to lock the doors up tight. Use this knowledge as you will.
* In addition, the spells protecting the entrance to Howling Stones have weakened, and adventurers of lesser skill and strength may find its halls now accessible.


*** Miscellaneous ***

* If you obtain any McKenzie's Special Brew while you are in a classic mission, be sure to use the Reclaim button on the currency tab of your inventory before leaving the zone!


*** Previously Updated ***

* Both the classic raid tasks and the zones they take place in have been set to their intended maximum of 42 players.
* Removed the ability for mercenaries to accompany you on Ancient Heroes missions. It seems that they don't much like being taken to a time when adventurers didn't carry coin around.
* The chests in the "classic" missions offered by Old Man McKenzie will now hang around a while longer once opened.


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Re: Classic Mission raid loot nerf inc!

Postby Ommina » Thu Oct 01, 2009 6:10 pm

And more:

Changes to Classic Mission are on Test

This post supersedes the other two that I made on this topic, so we’re going to un-sticky those and let them be free to do as they will.

I encourage you to pop onto Test and look to see what we've decided on, but here's a summary.

· Existing "raid" items have been "zeroed out". All of their stats and aug slots have been removed. This will return all augs to the character. Please remember to drop them into a bag before you zone. If you're concerned about bag space, I suggest you camp out in a bank when you log out before the update on the 7th.
· Those items can be turned in to the item merchant for a full refund of the Brew used to purchase them. Turning one of those zeroed out items will give the character one of a list of items as a gift.
· Participation in the classic raids against Lord Nagafen and Lady Vox will require that a character have completed any seven of the raid events listed below.
· Purchasing any of the raid gear from the merchant will also require completion of any seven of those raids.
· The "group" items have been boosted to be similar in power to current Tier 4 Seeds of Destruction items.
· The augments will be not be exclusively locked behind the raid completion requirement, making them "group" gear.

Queen Malarion - Hard
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Bloody - Kithicor - Hard
A Council Divided - Hard or Standard
Claiming Felbane - Hard or Standard
Jaled Dar versus Ganak - Hard or Standard
Showdown at the Core - Hard or Standard
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Rallos Returns - Hard or Standard
Fall of Toskirakk - Hard or Standard
Venom Lord - Hard or Standard
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Pallorax - Hard or Standard
The Mindblight - Hard or Standard
Trophy Room - Hard or Standard
Stasis Room - Hard or Standard
Scrying Room - Hard or Standard
Altar Room - Hard or Standard
Throne Room - Hard or Standard
Edge of Destruction - Hard or Standard
Zek Twins - Hard or Standard
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Re: Classic Mission raid loot nerf inc!

Postby Goofydoofy » Fri Oct 02, 2009 6:05 am

Kinda strange. WTF do those raids have to do with your ability to do a classic raid? If they nerf the raid gear, it probably will be of lower quality then alot of those raids offer. So why bother?
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Re: Upcoming Classic Mission Changes (was raid loot nerf inc!)

Postby Finamdar » Fri Oct 02, 2009 7:42 am

changed the title of the thread for clarity. They changed their minds, they're not nerfing the quality of the gear, just requiring flags to get the raids/gear. Most of CN should have enough kills to qualify though so it's pretty much a nonissue for mains, people just won't be able to get 900 hme gear for alts with slot 8s and raid focii unless they're boxes that raid regularly.

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Re: Upcoming Classic Mission Changes (was raid loot nerf inc!)

Postby Goofydoofy » Fri Oct 02, 2009 4:24 pm

Alts should be killed anyway.
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