July 9th patch, Zady's a slacker

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Jhereg
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July 9th patch, Zady's a slacker

Postby Jhereg » Wed Jul 09, 2008 11:00 am

Today's patch notes included something that will help a lot of people in SoF, there's both daily faction tasks and non combat faction tasks and ones for vendors that will sell some of the Tier 2 non visible drops. From what I understand its partly based on idea's from WoW and it should make getting spells somewhat easier in the future if they continue using it in the next expansion.



*** Highlights ***

- A series of quests have been created within and around the Secrets of Faydwer expansion. See Fenden Helter in the Ladies of the Light tower for more information. These tasks include various Secrets of Faydwer faction rewards as well as a new currency that can be used to purchase items from Fenden.

- The spell information window has been changed. For buffs that are on you or your pet, you will be able to see the name of the caster, the full duration of the spell, the level required to cast the spell, the skill required to cast the spell, the mana cost of the spell, and the spell description. Non existing buff based spells will display the total duration of the spell in a new format, hours, minutes, and seconds.

- New visual indicators have been added to the buff window icons, and short duration buff window icons. Additionally, the spell counter information has been moved to facilitate the visual display of the buff timer on the respective buff icon. There have been four pieces of visual information added to the buff icons. This includes a visual indicator to show each of four possible pieces of information. The new pieces of information are Buff Timer, Buff Counters, Song Timer, and Song Counters.

- With the description changes added, all relevant counter information for BARD songs, all short duration effects, and regular buffs in either the spell window buff icon or short duration buff icon respectively will also be displayed.

- The buff icon will now display the time remaining in the form of hours (h), minutes (m), or seconds (s) whichever is greater. This significantly reduces the amount physical space used on the icon to print out the remaining time, in effect showing more of the buff or short duration buff icon to the print out the remaining time, in effect showing more of the buff or short duration buff icon to the player.

- Several NPCS in the Barren Coast, The Buried Sea, Attiki, Katta Castrum, and Goru'kar Mesa have been lowered in difficulty to help facilitate easier soloing for many players. These NPCs will have a special consider message to indicate they are easier than your average NPC.

*** Returning Players ***

- If you're returning to the game following a break, be sure to visit the Scholars in the northeast portion of the Plane of Knowledge. They can help guide you through the many changes to the land of Norrath over the years.

*** Items ***

- Fixed some typographical errors in a few instruction manuals.
- Ornament Mutation Tools are now available for purchase from Magus Alaria in the Guild Lobby. They can be used to permanently change Ornament items into single use Ornamentation containers.
- Secrets of Faydwer monk armor will now have the special monk appearance. Armor that monks share with other classes was unchanged.
- Added Battlerager's Strength to SoF Raid Tier 3 and 4 Berserker Class Gloves.
- Changed the colors on the Bridles of the Commanded and Ferocious Ferans to match the image on their cards.

*** Quests & Events ***

- A series of quests have been created within and around the Secrets of Faydwer expansion. See Fenden Helter in the Ladies of the Light tower for more information. These tasks include various Secrets of Faydwer faction rewards as well as a new currency that can be used to purchase items from Fenden.
- The bears in Wulfnor the Gladiator's event in Frostcrypt will once again look like bears.
- Eron in the Dragonscale Hills has figured a slightly better method for making spools of energized brownie hair. You can now make it if the denizens of the zone are nearby. It still requires that you be by the specific energy charge within the main power room, and not any of the auxiliary power rooms. Be aware that being in the energy charge is painful and not compatible with invisibility or stealth. This new method will also not work if you are lying down. You will not need to go back to him to get the new method, as he has communicated it to everyone.

*** NPC ***

- Brinda's assistant, Findlewill, has returned from a restful vacation and can now be found in the Mansion.
- Several golems have had their body type switched to Construct.
- Fixed several minor text errors on various NPCs.
- Several NPCS in the Barren Coast, The Buried Sea, Attiki, Katta Castrum, and Goru'kar Mesa have been lowered in difficulty to help facilitate easier soloing for many players. These NPCs will have a special consider message to indicate they are easier than your average NPC.

*** Spells ***

- Made a change to all spells and abilities that use Fade-like functionality to no longer kill your pets, auras and familiars when the Fade-like ability is used.- Fixed an issue causing negative focus effects to not function correctly (sorry!)- With the changes made for displaying the spell decriptions, there may be some NPC spells that display incorrect data. We will be adjusting these descriptions at a later time. The description shoud not affect gameplay.- The shadowknight Decrepit Skin line, paladin Ward of Tunare spell line, and druid Skin of the Reptitle spell line have been adjusted.- Upon death, Divine Arbitration should no longer split the influence to the group members.- Shaman spell Ancestral Intervention and the druid spell Survival of the Fittest should be able to produce a crit again.

*** Tradeskills ***

- NPC pricing of powersources have been altered.

*** Tasks ***

- Fixed one of the chests in the Uncovered Treasure task that was spawning under the world.
- Fixed various issues in the new Secrets of Faydwer tasks that start with Fenden Helter in Dragonscale Hills.

*** AA ***

- Changes have been made to the Harm Touch ability for Shadow Knights. The Ranks of Harm Touch that are purchased via AA points (and not automatically granted) will now have an immediate amount of damage as well as a Damage Over Time component. The Damage Over Time component is in addition to the damage that Harm Touch previously did. The Damage Over Time will scale along with the maximum value of the instant damage for each rank.
- Increased the duration of Pact of the Wurine AA.
- A number of AA lines that had a previously meaningless recast delay have been changed to have no recast delay. This is to address larger-than-intended returns on Heal Amount mods being applied due to how the calculations for those spells work. The AA lines changed include: Act of Valor, Hand of Piety, Lay on Hands, Mend Companion, Rejuvenate Companion, Replenish Companion, and Touch of the Divine.

*** Zones ***

- We've adjusted the fog settings in all zones to allow for better visibility.- Adjusted pathing around the Goblin huts in the Buried Sea.

*** Miscellaneous ***

- More fixes for corpse looting problems when using /hidecorpse looted.- Added the Background FPS slider to the Options->Display window. Allows setting the frame rate for the EQ window when it is not the foreground window. Sliding all the way to the left (the default) will use "Min. CPU" mode. Increasing this above "Min. CPU" can improve auto-follow behavior when the client is not in the foreground.- 'alpha' and 'ralpha' added to /tracksort command.- Added new SoF stats to the bazaar search options.- Fixed a problem causing a client disconnect when consuming or using the last item in a stack.- Made an optimization that will slightly improve lag in loping plains. This is not a full fix.- Changed the way CPU affinity assignment works so that when you have multiple clients running and exit one and restart it, you still get correct distribution of CPU assignment. Previously, this could cause both clients to be assigned to the same CPU.

*** User interface ***

- Moved the Max FPS and Max background FPS sliders to the advanced display options window.- The spell information window has been changed. For buffs that are on you or your pet, you will be able to see the name of the caster, the full duration of the spell, the level required to cast the spell, the skill required to cast the spell, the mana cost of the spell, and the spell description. Non existing buff based spells will display the total duration of the spell in a new format, hours, minutes, and seconds.
- New visual indicators have been added to the buff window icons, and short duration buff window icons. Additionally, the spell counter information has been moved to facilitate the visual display of the buff timer on the respective buff icon. There have been four pieces of visual information added to the buff icons. This includes a visual indicator to show each of four possible pieces of information. The new pieces of information are Buff Timer, Buff Counters, Song Timer, and Song Counters.
- With the description changes added, all relevant counter information for BARD songs, all short duration effects, and regular buffs in either the spell window buff icon or short duration buff icon respectively will also be displayed.
- The buff icon will now display the time remaining in the form of hours (h), minutes (m), or seconds (s) whichever is greater. This significantly reduces the amount physical space used on the icon to print out the remaining time, in effect showing more of the buff or short duration buff icon to the print out the remaining time, in effect showing more of the buff or short duration buff icon to the player.

- Changed -
EQUI_AdvancedDisplayOptionsWnd.xmlEQUI_OptionsWindow.xml

- The EverQuest Team

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Re: July 9th patch, Zady's a slacker

Postby tauaunt » Wed Jul 09, 2008 12:35 pm

What does this mean??? I have read it 5 times and still makes no since.

- A number of AA lines that had a previously meaningless recast delay have been changed to have no recast delay. This is to address larger-than-intended returns on Heal Amount mods being applied due to how the calculations for those spells work. The AA lines changed include: Act of Valor, Hand of Piety, Lay on Hands, Mend Companion, Rejuvenate Companion, Replenish Companion, and Touch of the Divine.
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Re: July 9th patch, Zady's a slacker

Postby Jhereg » Wed Jul 09, 2008 12:50 pm

From reading it I'd guess a tiny nerf. The way it reads, Heal Amount stat on armor helps spells that have short recast delays more? So by removing the recast delay it removes a bit of healing. I suspect that some of those AA's had default recast times even though they were instant just because a number had to be set when they were created and it didn't matter back then.

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Re: July 9th patch, Zady's a slacker

Postby Finamdar » Wed Jul 09, 2008 12:55 pm

all of those AA lines had a recast both in the spell data AND an AA recast timer. The spell recast since it's not a spell is completely pointless as it uses the AA recast timer system. The formula for the "heal amount" mod includes the spell recast timer as part of the formula (if anyone's interested I have the formula in a file somewhere on my computer, just would have to find it). because of this and the LONG recast timer in the spell data on those AAs it would give a MUCH higher return on those AAs than say, a standard heal. This was fixed this patch.

Short version: if you have a bunch of SoF items with heal amount on them, your LoH is going to heal less than it did pre-patch.

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Re: July 9th patch, Zady's a slacker

Postby Buaz » Wed Jul 09, 2008 1:57 pm

If you are an enchanter in my group and die, its because Sony has made Harm Touch a DoT and I can no longer use it to peel aggro off you. Nuff said.
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Re: July 9th patch, Zady's a slacker

Postby Cruz » Wed Jul 09, 2008 2:20 pm

Didn't they also make it like 75k damage?

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Re: July 9th patch, Zady's a slacker

Postby Ommina » Wed Jul 09, 2008 2:33 pm

HT still has a DD component to it, in addition to the DoT component. I stole this from the EQLive forums:

Code: Select all

HT       Instant Dmg       Dmg/Tick       Total Dmg
11       7921                   2783                27401
12       8121                   2853                28093
13       11921                 4188                41238
14       14561                 5116                50370
15       17761                 6240                61440
16       21681                 7617                75000
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Re: July 9th patch, Zady's a slacker

Postby tauaunt » Wed Jul 09, 2008 3:24 pm

pallys are nailed again then I take it,,whats next, they give us a damn unicorn for a mount! :cry: :cry: :cry:
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Re: July 9th patch, Zady's a slacker

Postby Zady » Thu Jul 10, 2008 4:05 am

I love you too, Jhereg!!
Kattia - 73 Berserker
Zady - 80 Ranger -semi-retired
Serinae - 72 Enchanter - retired on that other account..

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Re: July 9th patch, Zady's a slacker

Postby Buaz » Thu Jul 10, 2008 7:28 am

So the HT is a DD and a 7 tic DoT. 71% of the damage is from the DoT. Good to know.
I wonder how much if any of that is resistable.
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Re: July 9th patch, Zady's a slacker

Postby Jhereg » Thu Jul 10, 2008 8:01 am

Zady: I know.

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Re: July 9th patch, Zady's a slacker

Postby Zantetsuken » Thu Jul 10, 2008 5:40 pm

on Aiyla , i just have mend companion before patch it was 4k heal , after patch 2.5k heal
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