Patch Notes for April 17th 2008

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Jhereg
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Patch Notes for April 17th 2008

Postby Jhereg » Thu Apr 17, 2008 10:55 am

http://forums.station.sony.com/eq/posts ... _id=131036

*** Highlights ***

- The 10th Veteran Reward, Summon Resupply Agent, is now available!

- Alternate Advancement experience has been accelerated significantly for those with fewer AAs spent and will scale back down to the normal rate as more AAs are earned.

- Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:

- Required Level 46 -
The Howling Stones
Old Sebilis
Skyshrine to Cobalt Scar

- Required Level 55 -
Sleeper's Tomb
Veeshan's Peak
Vex Thal
Locked areas of the Temple of Ssraeshza

- Required level 57 -
Bastion of Thunder
Halls of Honor
The Temple of Marr
Tower of Solusek Ro
Drunder, The Fortress of Zek

- Required Level 60 -
Plane of Water
Plane of Air
Plane of Fire
Plane of Earth
Ikkinz
Uqua
Yxtta
Kodtaz

- Required Level 62 -
Plane of Time
Inktuta
Qvic

- Required Level 65 -
Txevu
Tacvi

- Required Level 68 -
Anquish

- Required Level 70 -
Dreadspire
Demiplane of Blood

- Required Level 72 -
Theater of Blood
Deathknell

- The Season of the Fabled has come to an end. The Fabled NPCs have packed up their camps and are riding off into the sunset for another year.


*** Items ***

- Added new spell drops to Meldrath's Majestic Mansion.
- Increased the drop rate slightly for some spells in Crystallos.
- Added recommended and required levels to some trade skill drops to help clarify their use. This does not change their actual use as trade skill containers do not pay attention to the recommended and required levels of items put in them.
- Added a set of new vendors that sell many of the spell research components. The cost of these have been adjusted so that they sell to an NPC closer to the price it cost to make them, but merchants will sell them at a premium. This means that you can save money while gaining skill. Also when you make spell combines you can choose between saving money, or saving time. You save money by making the sub-combines yourself, you save time by buying them.
- Chromatic focus is now available for slot 12 augments for Cultural armor.
- The engineer steamworks that work within the guardian have developed devices that help them move within the beast. Fortunately for adventurers they can be a bit absent minded about them and adventurers can find them lying about.
- A vial of raging heartblood is not as vile as it was previously.


*** Quests & Events ***

- Rylin Coil will now show and give all three tinkering mastery books for the tinkering mastery quest.


*** Spells ***

- The Shadowknight spells Touch of Kildrukaun and Touch of Severan that were linked together to share the reuse timer with a previous Game Update have been unlinked.
- Secrets of Faydwer's Talisman of the Puma has been renamed to Talisman of the Cougar.
- Cast time on Quellious' Word of Tranquility has been reduced from 4 to 2 seconds.
- The Adrenal Boost focus effect has been changed to Life Line, which is a mana cost reduction on Pure Life.
- The Closefisted Claw focus effect has been changed to Ethereal Breath, which is a damage increase on Ethereal Conflagration.
- Breastplate worn effects that enhanced one rank of a spell or discipline now enhance all three ranks.
- Reuse time reduction bonus on Assassin's Efficacy, Impenetrable Body, and Fit of Berserking Rage have been set to 25%.
- The Rage of Tri'Qaras effect triggered from Bulwark of Tri'Qaras is now a damage bonus that stacks with other effects.
- The recourse from the Challenge for Honor line will now appear in the bard buff box.
- The Vinelash Ensnare effect triggered from Vinelash Cascade will no longer overwrite the highest version of Entrap.
- The efficiency of Secrets of Faydwer direct damage spells now scales up on higher ranks of the same spell.
- Improved Block and Improved Parry have been merged. Any item that previously had Improved Block or Improved Parry will now have Improved Parry / Block.


*** NPC ***

- Halima in Crescent Reach can now be found in the find window.
- Henrik O'Danos no longer sells Hypericum twice.
- Ralfin in Bloodmoon keep will now cast his heal spell less frequently.


*** AA ***

- Added Rangers to the Critical Affliction line of AAs.
- Increased the range of the Wrath of the Wild AA line to match other Damage Shield spells that Druids have.
- Increased the hitpoints and resists of all "Wards" for all classes to make them better able to resist ambient damage.


*** UI ***

- The tracking window can now be sorted alphabetically and reverse-alphabetically. Also, there is now a check box to set whether you want the tracking window to auto-update every six seconds.
- Our UI xml schema has changed. If you are using a custom UI you may need to update this file in your custom UI directory.

- Changed -

SIDL.xml
EQUI_FindLocationWnd
EQUI_TrackingWnd.xml


*** Miscellaneous ***

- Situation where double length timer was given on events has been fixed. This occurred specifically to people who dropped out of the expedition and hadn't been kicked out of the zone yet.
- Changes have been made to the way the client is notified about other entities (players, NPCs, etc.) in the zone.
- Changed NPC summon behavior to summon the player right in front of their current heading at 1/2 their melee range. Calculations used to determine when the NPC should summon have been made a bit more accurate.
- Iksar and Wood Elves should be able to increase their forage skill caps after purchasing the forage AA.
- Corrected a problem with hate generation from skill attack abilities such as Hail of Arrows and Decimator's Volley. They were generating considerably more hate than they should and have been returned to their previous, lower hate generation.
- Zone-wide /who commands now use a similar code path to server wide /who all commands. Note that this will impose a similar time limit to how often it can be used.
- The bobbing effect of levitation has been removed. A new effect that pushes you off the ground about a foot and a half has been introduced.
- Fixed an issue with the "Public if Usable" permission in the guild bank.
- Fixed an issue that could place levitated players below the world when entering certain zones.
- Fixed an issue that would cause levitate to fail if a player's mount was hit by a spell (usually an aura).
- Stacks of two items in the guild bank can now be split.


*** Previously Updated ***

- Fixed an issue with the reset of the Kildrukaun event in Crystallos.
- Lockout timers linked on many similar long-reuse spells of the same line.

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Re: Patch Notes for April 17th 2008

Postby Jhereg » Thu Apr 17, 2008 10:57 am

This should make a few raids have better attendance and help us push into Ashengate this summer.

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Re: Patch Notes for April 17th 2008

Postby Zantetsuken » Thu Apr 17, 2008 11:02 am

- Corrected a problem with hate generation from skill attack abilities such as Hail of Arrows and Decimator's Volley. They were generating considerably more hate than they should and have been returned to their previous, lower hate generation.


Hopefully I won't be as high on the aggro lists as before hehe.

- The bobbing effect of levitation has been removed. A new effect that pushes you off the ground about a foot and a half has been introduced.


Yay!
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Re: Patch Notes for April 17th 2008

Postby Goofydoofy » Thu Apr 17, 2008 1:37 pm

Thank god for tracking sorting.
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Re: Patch Notes for April 17th 2008

Postby Jhereg » Thu Apr 17, 2008 3:09 pm

Sort is still for rangers only I think. The update thing is for all, unless its bugged atm.

Apparently a few bugs right now across the servers. Some dev's have already replied on this thread in a couple spots.
http://forums.station.sony.com/eq/posts ... _id=131078

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Re: Patch Notes for April 17th 2008

Postby Goofydoofy » Fri Apr 18, 2008 8:18 am

Yes, everytime they "fix" something, more bugs get created. Kinda boggles my mind how these things happen. I was hoping since they didn't mentioned Ranger in the track sorting, it was for all trackers. But, it looks like they simply didn't make it clear.

Another bummer is the fact they gave nothing to the people who had all the flags and keys to all the zones they removed the requirements from. You would think they would reward you with 1 AA per flag/key or something to make up for all the hard work one person did that another doesn't have to do.
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Re: Patch Notes for April 17th 2008

Postby Jhereg » Fri Apr 18, 2008 8:52 am

I've been watching and so far only the original post a week or two back that rewards were being considers/worked on.

I know a few want something like a BiC augment where the more keys and flags you have, the stronger it gets. Others are against any reward on the basis that being the first in the zones and getting loot is reward enough. Others want AA's or special familiars, etc.

One thread is here:
http://forums.station.sony.com/eq/posts ... _id=130445

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Re: Patch Notes for April 17th 2008

Postby Ahlevah » Fri Apr 18, 2008 1:31 pm

Goofydoofy wrote:Another bummer is the fact they gave nothing to the people who had all the flags and keys to all the zones they removed the requirements from. You would think they would reward you with 1 AA per flag/key or something to make up for all the hard work one person did that another doesn't have to do.


I noticed that under the new AA scaling Ghome currently earns one AA about every ten minutes solo (with Lesson). I imagine that boxers are burning up the pavement. So one AA for all of your hours of effort hardly looks like a bargain. Besides, if they gave the diligent folks like you AAs for flags already earned, the slackers like me would have a harder time catching up and that would be counter to the intent of the AA change in the first place. But I sympathize with your sentiment. Perhaps some sort of nice item or ability would more suitable (and desirable).

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Re: Patch Notes for April 17th 2008

Postby Goofydoofy » Fri Apr 18, 2008 1:40 pm

Anything useful would be nice. But, for me, I can't think of anything useful except more AAs. Although I have almost 1900 of em, I could use another 400 without problem. But this is EQ. I expect nothing more than heartache and headache and hangovers.
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Re: Patch Notes for April 17th 2008

Postby Cruz » Fri Apr 18, 2008 2:18 pm

I expect nothing more than heartache and headache and hangovers.


That is it...I also expect a burning when I pee the next morning...but that is just me.

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Re: Patch Notes for April 17th 2008

Postby Jaffod » Sat Apr 19, 2008 5:12 am

that is an interesting AA ability

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Re: Patch Notes for April 17th 2008

Postby Melinia.Spellteaser » Tue Apr 22, 2008 3:32 am

As one who has only a few flags/Keys (VT, PoTime, threw elements except Fire)...
Let's just say I feel so unworthy to enter many of the zones "opened up". I now apparently have access to all those zones accept the level 72 bunch. One more level and i free and clear... It is just not fair to those that worked their butts off to get these flags.
This past week during the LRN run we stepped into Anguish... i never felt more unworthy to be standing in that zone. It was like I hacked the game.

They need to at least give those that worked so hard over the years a bit of compensation for at least half of the zones opened up.

I can see them opening up Kunark, some of Luclin and some of Planes... but everything? and at such low levels??? Seriously, could you see a group of 55 heading into Vex Thal for experience grinding? I have my VT key and I haven't even dared to enter that zone...

/em gets off soap box...
back to my regularly scheduled ^^ ling
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Re: Patch Notes for April 17th 2008

Postby Silly » Tue Apr 22, 2008 8:45 am

You're too cute Melina :) I love it when you post here!