12-2 test patch notes " goofy do not read "

Moderator: Littlabit

Derdarr
Whee!
Posts: 1503
Joined: Wed Aug 10, 2005 9:17 pm
Contact:

12-2 test patch notes " goofy do not read "

Postby Derdarr » Wed Dec 03, 2014 2:24 pm

*** Highlights ***

- New Hero's Forge armor sets are now available! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.
- Added a group version of the final raid in Arx Mentis. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.
- The progression requirements for traveling to Brother Island have been removed.
- Chests can now be found at the end of most missions in The Darkened Sea.


*** Items ***

- New Hero's Forge armor sets are now available! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.
- Fixed Irae Faycite Shard: Vigorous Strike and Irae Faycite Shard: Reefcrawler Blade Strike so they can be equipped.
- Increased the focus caps on TDS global drop raid gear to level 105.
- Changed Jonas Dagmire's Skeletal Parrot so the correct maximum stats are visible when inspecting the item.
- Changed the delay on basic 2h weapons in TDS to 30.
- Raid Elder Seals have had their required and recommended levels slightly increased.
- Fireshard Ring and Magi Blaster Gauntlet now require Level 95 to use.
- Raid Elder Seals for Leather and Chain now have the correct classes.


*** Quests & Events ***

- Added a group version of the final raid in Arx Mentis. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.
- Crying for the Dead - Creating the Full Degmar Inkwell in any zone will now give you quest credit. If you have already gotten past this step and used the inkwell, you can hail Thubr in Degmar for credit.
- August Ore and August Animal Pelts now drop in Heroic Adventures from The Darkened Sea.
- Chests can now be found at the end of most missions in The Darkened Sea.
- It is no longer possible to trigger event success before achieving actual success when fighting Principal Vicarum Nomia.
- Several Heroic Adventures should no longer become gated by NPCs becoming non-combatable when certain events occur.


*** Spells ***

- Bard - Increased the damage on all ranks of Fjilnauk's Insult to match the standard upgrade.
- Beastlord - Visoracius' Maelstrom now correctly trigger-casts Visoracius' Disease Strike rather than Nak's Disease Strike, and properly follows the rule for possessives.
- Berserker - Tendon Tear, Vicious Cyclone, Demolishing Axe Throw, Temple Demolish, Amplified Frenzy Strike, Jarring Smite, Stormwild Frenzy Strike, and Axe of Numicia Stun Effect should be avoided significantly less often now.
- Monk - Echo of Deceit should be avoided significantly less often now.
- Ranger - Heartsplit should be avoided significantly less often now.
- Rogue - Surprise Attack, Wide-Eyed Mark, Jugular Hack, Exuberant Dagger-Throw, Hack, and Smokeshade Effect should be avoided significantly less often now.
- Etherbolt, the spell cast by clicking the Etherbolt Ring, will now do damage properly.
- Physical Resonance and Chain Drag will now properly do damage.
- Distillate of Clarity XIV - XVIII will now regenerate the amount of mana that the description indicates it should.
- Distillate of Spirituality XVIII will now regenerate the amount of HP and mana that the description indicates it should.
- Knowledge of the Past XV will now regenerate the amount of HP that the description indicates it should.
- The Crystalline Water item from "The Fungal Corruption" will correctly create the Fungal Antidote item when used.
- Mischievous Flameshield, cast by a tiny avatar of Ro in the event "Burn Out," will now work correctly.
- Lingering Fear will no longer land on paladin or shadowknight characters that have the Fearless AA.
- The Preservation of the Ancestors and Rejuvenation of the Ancestors effects on Tideworn Coat of the Diviner, Highwater Coat of the Diviner, Deepfathom Spiritwalker Coat, and Darkwater Spiritwalker Coat will now work properly.
- The spell Grave Chill cast by Nightmare Devourers now uses only one type of slow effect instead of both.
- Decapitation, Metal Contortion, and Steel Vengeance effects are no longer capped lower than intended.
- The maximum possible damage from Infusion of Thunder procs has increased to follow the same percentage increase as the minimum.
- Stonescale Husk's mana drain component will now drain the appropriate amount of mana.
- Glorious Exoneration Rk. II's damage component is no longer capped lower than intended.


*** NPC ***

- The revelers in Degmar that attack when you steal food or fail to dance with them are now limited to 20 new NPCs. Additionally, their name changed to "an angered reveler," they give significantly less experience, and they will depop in approximately 30 seconds if idle.
- Many golem NPCs that were using the pre-NGE version of the model are now using the NGE version.
- Many golem NPCs that displayed the wrong mat will now display the correct mat.


*** Achievements ***

- It's a Frog Eat Frog World - Frogloks without armor will now count towards this achievement.
- Added achievements for the "Let's Have Some Fun" and "This Ain't Right" Bristlebane tasks. You can find them in EverQuest -> Special category -> Bristlebane Day - The Repercussions of Fun
- Evil Ended - Fixed an issue that would always reward players with this achievement during the final raid in Arx Mentis.
- It is now possible to acquire all three achievements when fighting Principal Vicarum Nomia.


*** Collections ***

- Fixed a bug where the collection ground spawns in Thuliasaur Island for the set "Our Fading History" could become unobtainable over time.


*** Miscellaneous ***

- The progression requirements for traveling to Brother Island have been removed.
- Corrected graphical anomalies with plate breastplates and shields for certain male troll animations.
- The opening loading theme's volume has been reduced by approximately 4 decibels.
- Fixed some pathing issues.
- Added an "always" option to /hidecorpse. This will make all current corpses and all future corpses disappear.
- The merc points cap message will only appear one time when you hit the point cap.


*** UI ***

- Made the first entry in the map window "default" with a lower case 'd' so it matches with the atlas tab.
- Fixed an issue where select-box drop-down menus could get stuck on the screen.
- Addressed an issue that could improperly "carry" the blue background from Mount Key Ring hot buttons to other pages in the hot bar.



*** Previously Updated ***

- The Cost of Balance - You can once again attack the teleport key generators in Arx Mentis.
- Firiona will no longer get confused and attack Ognit during the battle with Principal Indagatrix Lucia in Arx Mentis.
- Fixed the issue that would cause some of the raids in Arx Mentis to reset after completion.
- Fixed the issue that caused some of the books employed by Principal Quastori Numicia to be immune to attack.
- Removed Summoning from almost all NPCs in Brother Island. Only the rare NPCs, furthick chargers, and furthick pounders continue to summon. Additionally, siren seekers, siren stealers, siren slashers, and brother guards no longer summon in the mission "The Cover of Night."
- Fixed an unusual situation that prevented the Proloxis that fight for Principal Indagatrix Lucia from being snared as intended.
- So long as at least one player in the zone has the task "The Hills Are Alive," killing the undead bunny, Puffball, will update the task.



- The EverQuest Team



Hludwolf, Monday at 2:50 PM

Derdarr
Whee!
Posts: 1503
Joined: Wed Aug 10, 2005 9:17 pm
Contact:

Re: 12-2 test patch notes " goofy do not read "

Postby Derdarr » Wed Dec 03, 2014 2:28 pm

High points... increased bard dd song to correct dmg :) yay
High points others may care about...
Chests added to "most" tds missions not all but most.
Brother Island is now open without completing progression, you will need progression to go beyond it still.

Goofydoofy
Ride a cowboy, save a horse
Posts: 4648
Joined: Fri Jun 10, 2005 7:33 pm
Location: Bullhead City, AZ, USA
Contact:

Re: 12-2 test patch notes " goofy do not read "

Postby Goofydoofy » Wed Dec 03, 2014 2:32 pm

I didn't read it, but you are just tempting me to do it by telling me not to. But your following message about high points, why the hell didn't they have it that way to begin with? What idiot says no chests for missions? So much shit they do and then fix later makes no sense. Just like last year. Get it right from the start.
Level 105 Druid, Level 105 Enchanter, Level 105 Paladin
Drinal - Maelin Starpyre Server

Caladain
Whee!
Posts: 602
Joined: Wed Mar 28, 2012 1:52 pm

Re: 12-2 test patch notes " goofy do not read "

Postby Caladain » Wed Dec 03, 2014 2:55 pm

I'm cautiously optimistic with them adding chests in to some of the missions.
My fear is that it will be similar drop rates to named mobs, as in, not worth the time. I'm at over 40 Nameds killed in t3 with only 1 rk2 105 and maybe 8 armor pieces.
Image

Derdarr
Whee!
Posts: 1503
Joined: Wed Aug 10, 2005 9:17 pm
Contact:

Re: 12-2 test patch notes " goofy do not read "

Postby Derdarr » Wed Dec 03, 2014 3:25 pm

I would assume.. each chest will have an item :P hehe I know that's not what your saying cala but I had too. Hopefully its a mix of all the droppable items in the expansion including spell fragments. We got a 103 just killing trash on tempest the other night and we didn't kill that many mobs. Maybe there will be some stealth increases in drop rates as time goes by, I wouldn't count on everything they change to be in the patch notes either.