Patch Notes - Nov 28

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Ommina
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Patch Notes - Nov 28

Postby Ommina » Wed Nov 28, 2012 2:23 am

Those on dialup may want to settle in for a bit:

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*** EverQuest: Rain of Fear ***

- The power of Fear, captured from its home plane by the Alarans and now freed from the grasp of the Triumvirate, is falling back to Norrath's surface in crystallized form. The largest fragment of this power crashed on Alaris, very near to Erillion, the City of Bronze, but other powerful shards are falling elsewhere across the continents. A new pathway is open outside of Erillion that leads to Shard's Landing, where followers of Cazic-Thule vie with other power-seekers in an attempt to restore their god. Norrath's heroes are called into this conflict to prevent the rise of an even greater danger than the Triumvirate.


*** Highlights ***

- EverQuest's 19th expansion, Rain of Fear, has launched! You can reach Shard's Landing by traveling through Erillion, the City of Bronze, or seek out new lands that other crystal impacts have revealed around the globe!
- Rain of Fear raises the level cap to 100.
- Added Slayer and Collection Achievements. Slayer achievements will update when you kill the listed NPC. Collection achievements will update when you right click the item.
- Added the Aggro Meter to display your current aggro rating in comparison to the most hated on an NPC.


*** Slayer / Collect Achievements ***

- When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window.
- A collectible item will have the "Collectible" tag in the item display window.
- To collect an item, right click on the item. When collecting an item you'll receive a notification message.
- Added "Collectible" as a filter option for "Select by Type" in the bazaar window and also alphabetized the type list.


*** Aggro Meter ***

- The new Aggro Meter displays your current percentage of hate compared to the entity that is most hated by the NPC that is the focus of the meter. By default, this shows your current target, but the current aggro target can also be locked so that it won't change when you change your current target.
- The meter can be toggled open and closed using the EQ button, /aggrometer, or by assigning a key binding to it.
- Aggro meter displays can be toggled in the Player, Group, Target, and Extended Target Window using the right click menu for each window.
- Added the ability to set the low, warning, and most hated colors for the aggro ratings. By default they are green, yellow, and red for low, warning, and most hated.
- Added the slash command /aggrolock that functions just like "Set Aggro Target" on the Aggro Meter.


*** Autonomous Brokering ***

- You will now be able to purchase items from a bazaar trader directly from the Bazaar Search Window if you own Rain of Fear.
- You will now be able to barter using the Barter Search Window if you own Rain of Fear.
- You will now be able to open The Bazaar Search and Barter Search windows using key bindings, EQ button commands, and the slash commands from any zone.
- You can now enter Offline Mode when in buyer or trader mode using the slash command or the "Offline Mode" button in the UI. This will allow you to remain in this mode while EverQuest is not running.
- Offline transactions for each purchase / sale will output when you return from offline mode.
- Added in a confirmation for going into Offline Mode. You can turn off this confirmation in the Options window.
- Added in key bindings, EQ button commands, and removed UI restrictions on opening the Bazaar / Trader Search window.
- Each trader item will now appear as the stack size that is for sale. Previously the search results would return the total count of all of that item for sale in one line in the window.
- Implemented a max results per trader filter in the Bazaar Search window.
- Made some changes to the Bazaar Search window to make it look more like the Merchant window.
- - Added a "Preview" button.
- - Shortened "Inspect Item" to "Inspect" and put it at the top of the window.
- - Quantity is now its own column.
- - Added icons to the display (and made them follow the preview / inspect rules for right / left click).
- - The cost display now uses coin columns.
- - Made the "Find Trader" button only work when the highlighted item is being sold from a trader in the zone you are currently in.
- - Alt-left clicking the item line will now bring up the item inspect window for that line.
- Made some changes to the Barter Search window to make it look more like the Merchant window.
- - Added a "Preview" button.
- - Changed "View Item" to "Inspect" and put it at the top for compensation items.
- - Added an "Inspect" button for buy lines.
- - Quantity is now its own column.
- - Made the "Find Buyer" button only work when the highlighted item is being bought from a buyer in the zone you are currently in.
- - Made the icons follow the preview / inspect rules for right / left click.


*** Items ***

- Additional Hero's Forge robes have arrived! They are now available for the Ebon, Viridian, Violet, Beryl, and Auburn armor sets.
- Removed erroneous text from some augments which stated a solvent was required to remove them.


*** Tradeskills ***

- Hero's Forge violet cloth robes are now able to be crafted.
- Recipes that require a container as a component will now allow for auto-combine when the required container is in any container.


*** Quests & Events ***

- Increased the drop rate of the fear shards collected by Magus Burlshin.
- The Chaotic Vortex used in the Agnarr event in the Bastion of Thunder should once again teleport you when you right click it.
- Frostfell events will run from December 7th, 2012 to January 8th, 2013.


*** Spells ***

- Created hundreds of upgraded spells from level 96 to 100. Rank I spells can be found on merchants in Shard's Landing, while higher ranks can be obtained from Tomekeeper Kirkaz, who is also in Shard's Landing.
- Beastlord - Corrected the spell description for Focus of Klar.
- Beastlord - Corrected the spell description for Spirit of Bale.
- Necromancer - Changed all "Scent of X" debuffs to match the icons and particle effects of Scent of Terris.
- Ranger - Corrected the spell icons for the "Swarm of X" DoT and Damage Shield spells.
- Wizard - Updated the fiery sword created by Burnmaster's Pyroblade.


*** AA ***

- Hundreds of Alternate Advancement upgrades are now available for levels 96 to 100.
- Warrior "Gut Punch" has had the accuracy debuff reduced in power for all ranks.
- Finishing Blow no longer requires the NPC to be visibly fleeing to activate.


*** Achievements ***

- Added Slayer and Collection Achievements. Slayer achievements will update when you kill the listed NPC. Collection achievements will update when you right click the item.


*** Progression Servers ***

- Fixed a problem that could cause an expansion to open without a vote.


*** Miscellaneous ***

- Fixed an issue where if you tried to go into full screen mode on a resolution that your monitor didn't support, it would previously crash the game.
- /log will now persist across logins.
- Added new tribute upgrades for level 96 to 100. Some tribute types had new lines added to extend them past 10 ranks.


*** UI ***

- Added artwork for the Slayer and Collection buttons.
- Created new label EQTypes for the primary aggro rating, secondary aggro name, and secondary aggro rating. They are:
AGGRO_TARGET_NAME 302
AGGRO_MOST_HATED_NAME 303
AGGRO_MOST_HATED_NAME_NO_LOCK 304
AGGRO_MY_HATE_PCT 305
AGGRO_MY_HATE_PCT_NO_LOCK 306
AGGRO_MOST_HATED_HATE_PCT 307
AGGRO_MOST_HATED_HATE_PCT_NO_LOCK 308
AGGRO_GROUP1_HATE_PCT 309
AGGRO_GROUP2_HATE_PCT 310
AGGRO_GROUP3_HATE_PCT 311
AGGRO_GROUP4_HATE_PCT 312
AGGRO_GROUP5_HATE_PCT 313
AGGRO_EXT_TARGET1_HATE_PCT 314
AGGRO_EXT_TARGET2_HATE_PCT 315
AGGRO_EXT_TARGET3_HATE_PCT 316
AGGRO_EXT_TARGET4_HATE_PCT 317
AGGRO_EXT_TARGET5_HATE_PCT 318
AGGRO_EXT_TARGET6_HATE_PCT 319
AGGRO_EXT_TARGET7_HATE_PCT 320
AGGRO_EXT_TARGET8_HATE_PCT 321
AGGRO_EXT_TARGET9_HATE_PCT 322
AGGRO_EXT_TARGET10_HATE_PCT 323
AGGRO_EXT_TARGET11_HATE_PCT 324
AGGRO_EXT_TARGET12_HATE_PCT 325
AGGRO_EXT_TARGET13_HATE_PCT 326
AGGRO_EXT_TARGET14_HATE_PCT 327
AGGRO_EXT_TARGET15_HATE_PCT 328
AGGRO_EXT_TARGET16_HATE_PCT 329
AGGRO_EXT_TARGET17_HATE_PCT 330
AGGRO_EXT_TARGET18_HATE_PCT 331
AGGRO_EXT_TARGET19_HATE_PCT 332
AGGRO_EXT_TARGET20_HATE_PCT 333
- Created a new gauge EQType(149) for the aggro gauge.
- Fixed an issue where automatic vertical scroll bars were sometimes overlapping text.
- Changed the Note window to automatically scroll if the text is too long.
- Changed the buttons in the Achievements window from plain blue to stylized versions.
- Fixed a bug with Merchant windows where the quantity window for purchase would always default to max stack even if the merchant didn't have that many available.
- Added a way to reset the your current UI to the default UI in the Character Select Screen.

- Added -
EQUI_AggroMeterWnd.xml
EQUI_BazaarConfirmationWnd.xml

- Changed -
EQUI.xml
EQUI_AchievementsWnd.xml
EQUI_AchievementWnd.xml
EQUI_Animations.xml
EQUI_BarterWnd.xml
EQUI_BarterSearchWnd.xml
EQUI_BazaarWnd.xml
EQUI_BazaarSearchWnd.xml
EQUI_CharacterListWnd.xml
EQUI_ExtendedTargetWindow.xml
EQUI_GroupWindow.xml
EQUI_LFGuildWnd.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_TargetWindow.xml


*** Previously Updated ***

- Corrected a bug that prevented some players with older processors from launching the game.

- The EverQuest Team


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Lhimy
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Re: Patch Notes - Nov 28

Postby Lhimy » Wed Nov 28, 2012 7:07 am

Pretty darn small for a whole expansion. A small plus to having half the zones just direct copies of 12 year old zone files heh.

Now time to pick which of the dozen games I bought over the last week from Steam's autumn sale to play for next couple hours.

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Re: Patch Notes - Nov 28

Postby Goofydoofy » Wed Nov 28, 2012 7:34 am

Plus there are only two tiers, no templates for gear, etc...Kinda like previous two tier expasions where people called it 5 & 6 tier from the previous expansion. I expect the next expasion to have a bunch of nice new stuff. They kinda take a small break with a half expansion type deal every few years while they gear up for something big and brand new in the future.

Alla has a lot of info up already for this expansion so people can jump right in and get going. There are no prereq for zones and it all looks like this will be fun for everybody and not just the hard core players. Very easy to get right in and start going.

The expansion isn't even live yet and I've got the portal activation quests and first two Landing tasks ready to do when it allows log-ins thanks to Alla.
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Goofydoofy
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Re: Patch Notes - Nov 28

Postby Goofydoofy » Wed Nov 28, 2012 7:51 am

In fact, it looks like a lot of the same NPCs and monsters from VoA are here, so this is indeed a 2 tier increase from VoA type thing.
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Re: Patch Notes - Nov 28

Postby Oaklen » Wed Nov 28, 2012 11:45 am

All those UI changes have me dreading the update process for my custom.
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