Patch Nodes - Sept 25

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Ommina
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Patch Nodes - Sept 25

Postby Ommina » Tue Sep 25, 2012 6:47 am

*** Spells ***

- Enchanter - Removed the sound effect and particle effects from Twincast Aura.


*** AA ***

- Necromancer - Reluctant Benevolence has been changed to self-only for the buff while retaining the group target for the effects.


*** Progression Servers ***

- Pathfinder Arelat is now available on Progression Servers when Omens of War is unlocked.
- Grand Librarian Maelin now accepts the Gelatinous Murkglider Egg on Progression Servers when Omens of War is unlocked.
- Treanik Ireblade is now available on Progression Servers when Kunark is unlocked.
- Fine Potion Vial is now available on Progression Servers when Omens of War is unlocked.


*** Miscellaneous ***

- Fixed an issue where turning in a stack of items on tasks would only take half of the items at once. It will now properly take the full amount and return the rest if there are extras.

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Sevex
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Re: Patch Nodes - Sept 25

Postby Sevex » Tue Sep 25, 2012 7:28 am

Woah... Necros are going to be ticked! RB made caster groups amazingly powerful!

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Re: Patch Nodes - Sept 25

Postby Sharrien » Tue Sep 25, 2012 7:34 am

Can't say I'm too surprised.
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Re: Patch Nodes - Sept 25

Postby Meso » Tue Sep 25, 2012 8:15 am

HUMBUG!

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Re: Patch Nodes - Sept 25

Postby Fnord » Wed Sep 26, 2012 4:18 pm

Maybe I'm reading it wrong, but it says we'll still get the effects. What does that mean exactly?

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Re: Patch Nodes - Sept 25

Postby Derdarr » Wed Sep 26, 2012 6:26 pm

the heal will still proc on the necro's spells just not on everyone in group.. its also not tgb able anymore

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Re: Patch Nodes - Sept 25

Postby Goofydoofy » Thu Sep 27, 2012 6:44 am

It is kinda funny they would nerf this but never touch headshot.
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Re: Patch Nodes - Sept 25

Postby Lickitys » Thu Sep 27, 2012 10:59 am

Goofydoofy wrote:It is kinda funny they would nerf this but never touch headshot.


Maybe all of the developers play rangers?

What a terrifying thought

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Re: Patch Nodes - Sept 25

Postby Tarvas » Thu Sep 27, 2012 1:22 pm

Heh, the current headshot came about because people where calling for nerfs. Talk about unintended consequences. Instead of making it more sucky it made it better. So let have some more calls for a nerf. Maybe we will be able to headshot current level mobs next.
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Re: Patch Nodes - Sept 25

Postby Goofydoofy » Fri Sep 28, 2012 6:10 am

I hate nerf. They get useless when wet. Oh wet, wrong nerf. Was it Narf? Good ole Pinky always was a fun companion when trying to rule the world. Huh? Not Narf? Oh, it is nerf? Oh...Oh, I get it, make something weaker...OK then! So ya, I don't like to see anything nerfed. Who doesn't like to be stronger and better and gooder? I can see no new levels for headshot in this new expansion. That would make more sense then taking away something already given. We aren't Indians! Ya, like Indian giver! But are those India Indians or American Indians? Did either of them ever give us anything to begin with?? Oh wait, I'm off topic again. Where are my meds?!?
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Re: Patch Nodes - Sept 25

Postby Zahashah » Fri Sep 28, 2012 9:27 am

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Re: Patch Nodes - Sept 25

Postby whyllowtwyg » Sat Sep 29, 2012 7:44 am

oh, poor wim....he'll have absolutely no use to us now........EXCEPT! as usual to cause me more work......damn men...can't live with 'em, can't leave 'em by the side of the road....