Patch Nodes - Sept 19

Moderator: Littlabit

User avatar
Ommina
Whee!
Posts: 3916
Joined: Tue Oct 04, 2005 1:26 pm
Location: ömniöüs

Patch Nodes - Sept 19

Postby Ommina » Wed Sep 19, 2012 2:59 am

Because Tarvas is just too slow.

September 19, 2012
_____________________


*** Highlights ***

- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.
- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.
- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.
- The Hero's Forge Leather Chest Ornaments can now be used on robes.
- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.
- Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically upon entering the game.
- Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.
- Added the ability to turn in stacks of items to NPCs.
- Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the completion.


*** Items ***

- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.
- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.
- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.
- The Hero's Forge Leather Chest Ornaments can now be used on robes.
- Alligator Egg, a summoned item, no longer has a coin value.
- The Which Came First snake item now looks like a snake.
- Grizznot's Claws, Polished Obsidian Claws, Claws of the Huntress, Patriarch Claws, Stormclaws, Claws of the Disciple, and Pale Platinum Inlaid Claws now curve the correct direction in both hands.
- The Golden Ticket now explains where to go to use it.
- Augments that do not have a solvent listed can now be removed only by using Perfected Augmentation Distillers.


*** Tradeskills ***

- Resin is now recognized as a tradeskill item.


*** Quests & Events ***

- The Order of Three (Mission) - The debuffs cast by the mini-bosses in will not trigger the raid-level out-of-combat timer.
- The Order of Three (Raid) - Moderately reduced the power of the large towers.
- Morell Ascendant (Mission) - It is no longer possible to accidentally kill Morell Thule.
- A Death Sentence - Handing in items while surrounded by hostile NPCs will no longer cause those items to disappear.
- No Freedom in Death - The lost souls will now begin going insane after 35 minutes.
- Dissolution of Reason - Vorga will now respawn near the lake if you lose your Profane Heart and are unable to defeat him.
- The Gardener - The zone-out point now places you next to the mission giver.
- Have Note Will Travel - The letter-collecting step is now easier to understand.
- Screw Loose - This task in Mechanotus now requires a fifteen minute wait before getting the task again after completion.
- Clearing the Vermin Nests - This task in Gloomingdeep no longer gives updates for killing more vermin nests than required.
- Spider's Eye - For evil factions, you now have to turn in the stones to Pericolo instead of Gordish.
- Rain of Ruin - The task can be completed now if Pyrrdan dies before the ambushers are killed. You will have to wait for him to come back before trying again.
- Bile From Below - Corrected an issue that occasionally caused the quest to become gated.
- Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the raid completion.


*** Spells ***

- Bard - Moved the song Chant of Battle to the Statistic Buffs -> Armor Class right-click category.
- Beastlord - Empathic Fury has been updated to behave like Savage Fury. It no longer requires targeting your warder.
- Druid - Corrected spell descriptions for the healing portions of Bracing Breath and Encompassing Breath.
- Enchanter - Twincast Aura will now refresh itself if the effect is overwritten.
- Magician - Updated the spell descriptions for Kindle and Blazing Stance to indicate which fire pets they can affect.
- Paladin - Corrected the spell descriptions for Purify and Cleanse to reflect that they are group cures.
- Shadowknight - Cloak of Discord will now properly overwrite Cloak of Luclin.
- Shaman - Corrected the cast/recast times of Fury, Rage, and Voice of the Berserker so they don't lock out other spells.
- Warrior - Corrected the spell descriptions for Bracing Defense and Staunch Defense.
- Wizard - Corrected the spell descriptions for Blazing Beam Refraction and Beam of Rime Crystals Feedback.
- Wizard - Corrected a problem that caused Concussive spells to enhance only two spells rather than three.
- Updated the descriptions of all PC spells that are restricted by zone type to indicate what zones they can be used in.
- In multiple spell descriptions, corrected the misspelling "firey" with "fiery."
- Visage of the Hideous Harpy and Visage of the Siren Enticer no longer overwrite Familiar of the Emerald Jungle.
- The Little Black Book and Solusek Ro Puppet familiars now leave when their buffs are removed, though they might remain an extra few seconds before leaving.
- The spells Morell's Compulsion and Vision Jolt no longer leave a particle on the player when the effect ends.
- Pets that have Divine Aura or similar spells on them can no longer attack.


*** NPC ***

- Broodmother can now be triggered and made active.
- Vergalid can now be triggered and made active.
- Queen Klaknak's placeholder guard no longer spawns under the world in Al`kabor's Nightmare.
- Alchemist Krizzia in Stone Hive now returns to her spawn location if she's not attacking anyone.
- The looters in Argath now give a small amount of experience when killed.
- Merchants in Lavastorm Mountains are now findable.
- Bella Straw is significantly harder to harm than she was.
- Armsmaster Vohlen in Old Kithicor no longer responds positively to players that do not have the proper faction.
- The guildhall merchant Yenny Werlikanin will now be able to help you send and receive parcels.


*** AA ***

- Enchanter - Enchant Feymetal now has the correct level requirement of 80.
- Paladin - Divine Stun AA will no longer trigger Healing Light procs. This change is temporary until an exploit can be resolved in code.
- Wizard - Fixed the spell description of Kerafyrm's Prismatic Familiar Rank 2 to correctly reflect its effects.
- Fixed a bug with Companion's Blessing Ranks 14 & 15 that was causing these ranks to be shorter duration than previous ranks.
- Summon Resupply Agent, Clockwork Banker, Permutation Peddler, and Tribute Master veteran rewards now have their reuse timers properly reduced by Blessing of the Devoted.
- Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically.


*** Achievements ***

- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.
- Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.
- Players will now receive credit for non-repeatable tasks they completed before beginning the Hero's Journey.
- Fixed a bug in "The Triune God" mission preventing the Divine Charm achievement from being completed.


*** Zones ***

- The evacuation point in Fear Itself is now safer than it was before.
- House of Thule, Upper Floors is now considered an "indoor" zone.


*** Progression Servers ***

- The Harm Touch ability will now function similarly to the ability on standard servers once Gates of Discord has opened.


*** Miscellaneous ***

- Dragons and other various NPCs will no longer "bounce" when moving. This also fixes issues where some NPCs and their events could not be activated by player proximity.
- Added the ability to turn in stacks of items to NPCs.
- When wearing visible wrist armor, the right wrist is now the only wrist slot that affects appearance.
- Players who possess a large number of items when they unshroud will no longer crash.
- Players will no longer be dropped from the "General" chat channel when leveling from 90 to 91.
- Casting Path of Tunare while under certain illusions will no longer cause the caster or nearby players to crash.
- In the Map window, if editing mode hasn't been entered, the map will no longer be saved to disk unnecessarily.
- Real estate plot layouts are now automatically saved whenever you place an item in your plot.
- In the bazaar, you can no longer set up buy lines if your inventory is full. If you have buy lines active when your inventory becomes full, the lines will be deactivated.
- Renamed the "Gukta Portal" label on the Plane of Knowledge map to "Grobb Portal."
- Players with both Dragons of Norrath factions above the point where the factions grant alternate abilities will now have their factions adjusted, if they have not been adjusted already.
- Corrected an issue where pre-Luclin human and half elf helmets no longer had transparencies on their visors.
- Corrected an issue where a number of pre-Luclin character models were incorrectly displaying black textures or splotches of black on their otherwise working textures. This was most noticeable on dark elf and halfling breastplates, and on nearly every model's boots.
- Corrected an issue where the Eye of Zomm had been changed from white to black.


*** UI ***

- Changed tooltips for augment slots to show hints on adding, removing, and purchasing ornamentations.
- Added logic preventing players from entering the game from the character select screen, or remaining in-game, if they have removed portions of any of the alert windows from their UI. This change also prevents some cases of crashing when logging out of the game.
- Corrected a problem where the Achievement window would display the wrong achievements as having been completed until the window was closed and reopened.
- Removed an extra newline character in the skill mod string of the item display window.
- Added dragitem115.tga to the animations file.
- Augments that do not have a solvent listed now display text indicating they can only be removed using Perfected Augmentation Distillers.
- Added text that displays plot expiration times at the bottom of the real estate management and purchase windows, indicating that plots will expire after a certain number of days.
- Changed the default buy quantity for spells/songs from the max stack size to 1. This should prevent accidentally purchasing 20 copies of a spell when the intent was 1.


- Changed -
EQUI_Animations.xml
EQUI_MarketplaceWnd.xml
EQUI_RealEstateManageWnd.xml
EQUI_RealEstatePurchaseWnd.xml



- The EverQuest Team

User avatar
Lhimy
Whee!
Posts: 384
Joined: Mon Mar 05, 2012 8:11 pm

Re: Patch Nodes - Sept 19

Postby Lhimy » Wed Sep 19, 2012 6:26 am

- Added the ability to turn in stacks of items to NPCs.


Image

Rosenbaggin
Whee!
Posts: 10
Joined: Thu Sep 06, 2012 3:43 pm

Re: Patch Nodes - Sept 19

Postby Rosenbaggin » Wed Sep 19, 2012 6:46 am

How many turn-in items do you expect to lose with this method?

User avatar
Meso
Whee!
Posts: 1095
Joined: Mon Feb 16, 2009 1:02 pm

Re: Patch Nodes - Sept 19

Postby Meso » Wed Sep 19, 2012 7:54 am

Lhimy wrote:
- Added the ability to turn in stacks of items to NPCs.


Image


Seems they took this away a few years back as an exploit. Was a sad day when they made the rivervale bandage quest take twenty times as long.

User avatar
Meso
Whee!
Posts: 1095
Joined: Mon Feb 16, 2009 1:02 pm

Re: Patch Nodes - Sept 19

Postby Meso » Wed Sep 19, 2012 8:00 am

- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.

OH YESSsss! I've been waiting like forever to tweet the twits. OMG everybody on Facebook just must view my EQ achievements.

For real? Who actually gives a damn?!?

warador
Whee!
Posts: 614
Joined: Fri Nov 07, 2008 9:05 am
Location: central ohio

Re: Patch Nodes - Sept 19

Postby warador » Wed Sep 19, 2012 8:41 am

pretty sure rage , fury , and voice of the berzerker is not a shaman spell
Image

User avatar
Glauri
Whee!
Posts: 2116
Joined: Fri May 29, 2009 7:15 am
Location: TEXAS!

Re: Patch Nodes - Sept 19

Postby Glauri » Wed Sep 19, 2012 8:53 am

warador wrote:pretty sure rage , fury , and voice of the berzerker is not a shaman spell

Whew! Glad you said that Wara...thought I was losing it! Well...maybe losing it even worse than I thought I was! :wink:
Do not regret growing older. It is a privilege denied to many.
Glauri

User avatar
Lhimy
Whee!
Posts: 384
Joined: Mon Mar 05, 2012 8:11 pm

Re: Patch Nodes - Sept 19

Postby Lhimy » Wed Sep 19, 2012 9:07 am

they're the low level self only melee buffs ya shammies have if i'm not mistaken.

warador
Whee!
Posts: 614
Joined: Fri Nov 07, 2008 9:05 am
Location: central ohio

Re: Patch Nodes - Sept 19

Postby warador » Wed Sep 19, 2012 9:42 am

ya looked it up on alla voice is a lvl 59 spell. lol why bother fixing a lvl 59 spell now. maybe bringing back the line next exp? or might just be finding problems with it on prog servers
Image

User avatar
Tarvas
Whee!
Posts: 2022
Joined: Sat Sep 05, 2009 9:48 am
Location: Dead in a ditch

Re: Patch Nodes - Sept 19

Postby Tarvas » Wed Sep 19, 2012 1:09 pm

- Pets that have Divine Aura or similar spells on them can no longer attack.


How does that affect how we do BD?
Alan
I'm a Tank!
Image
Punked, Carvas, Harvas, Cayleb

User avatar
Meso
Whee!
Posts: 1095
Joined: Mon Feb 16, 2009 1:02 pm

Re: Patch Nodes - Sept 19

Postby Meso » Wed Sep 19, 2012 1:14 pm

Tarvas wrote:
- Pets that have Divine Aura or similar spells on them can no longer attack.


How does that affect how we do BD?

WTF??
I missed that little gem. BASTAGES!!!!!

User avatar
Lhimy
Whee!
Posts: 384
Joined: Mon Mar 05, 2012 8:11 pm

Re: Patch Nodes - Sept 19

Postby Lhimy » Wed Sep 19, 2012 1:26 pm

Shouldnt do anything, we use divine intervention i'd guess but dont think we ever DA the pet, that would drop all it's aggro.

Fnord
Whee!
Posts: 195
Joined: Mon Aug 09, 2010 9:34 pm

Re: Patch Nodes - Sept 19

Postby Fnord » Wed Sep 19, 2012 4:32 pm

Tarvas wrote:
- Pets that have Divine Aura or similar spells on them can no longer attack.


How does that affect how we do BD?


Not at all. Pet tanks it straight up. I have hit DA in the past in emergency situations. As long as it doesn't drop aggro and only stops the attack, even that shouldn't be a problem.

User avatar
Tarvas
Whee!
Posts: 2022
Joined: Sat Sep 05, 2009 9:48 am
Location: Dead in a ditch

Re: Patch Nodes - Sept 19

Postby Tarvas » Wed Sep 19, 2012 4:42 pm

Sounds good. Some folks were talking about it on the SoE forums like you guys were just doing it all the time.
Alan
I'm a Tank!
Image
Punked, Carvas, Harvas, Cayleb

User avatar
Lhimy
Whee!
Posts: 384
Joined: Mon Mar 05, 2012 8:11 pm

Re: Patch Nodes - Sept 19

Postby Lhimy » Wed Sep 19, 2012 5:18 pm

I imagine more than one guild was using that bit of an exploit. That's a bit much to have pets that can still tank and keep/build aggro while DA'd =P

User avatar
Sharrien
Whee!
Posts: 1159
Joined: Tue Jun 03, 2008 2:06 pm

Re: Patch Nodes - Sept 19

Postby Sharrien » Thu Sep 20, 2012 5:13 am

I never did use pet DA during Beast fights and definitely would not now that it looks like using it would drop aggro.
Savage Spirit Sharrien Dreamstalker, Master Artisan, Master Researcher
Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher

User avatar
Keldinaar
Whee!
Posts: 479
Joined: Sun Sep 05, 2004 12:51 pm
Location: Phoenix, AZ

Re: Patch Nodes - Sept 19

Postby Keldinaar » Thu Sep 20, 2012 10:59 am

*** Spells ***

......
- Enchanter - Twincast Aura will now refresh itself if the effect is overwritten.
......


Awesome they finally fixed this however execution leaves a bit to be desired. Currently if you are in range of the Aura (and obviously in the group so affected by it) you have to listen to that irritating chime that goes off when you get a new buff every tick as the aura refreshes. When I duo Keld and Vendy, Twincast aura is running continuously, last night I thought I was gonna go insane listening to that chime going off constantly.

User avatar
Ommina
Whee!
Posts: 3916
Joined: Tue Oct 04, 2005 1:26 pm
Location: ömniöüs

Re: Patch Nodes - Sept 19

Postby Ommina » Thu Sep 20, 2012 2:58 pm

Keldinaar wrote:Awesome they finally fixed this however execution leaves a bit to be desired. Currently if you are in range of the Aura (and obviously in the group so affected by it) you have to listen to that irritating chime that goes off when you get a new buff every tick as the aura refreshes. When I duo Keld and Vendy, Twincast aura is running continuously, last night I thought I was gonna go insane listening to that chime going off constantly.


I found the same last night. Gemster was kind enough to turn off the aura while setting up and only making it go during the actual fight portion of the event, but even then, ugh.

If it keeps up I'm going to go hunting for the audio file and (hope!) I can replace it with silence.

User avatar
Keldinaar
Whee!
Posts: 479
Joined: Sun Sep 05, 2004 12:51 pm
Location: Phoenix, AZ

Re: Patch Nodes - Sept 19

Postby Keldinaar » Thu Sep 20, 2012 4:48 pm

I think that one's probably hard coded in.